Category Archives: Review

Last Blog Post

From taking this class, I have learned a lot about video games and have definitely have broaden my horizons in the video game world. I have played video games for a very long time. I have had an Xbox since I was 6 years old. I generally have played sports games, Minecraft, Call of Duty and Fortnite. These games have been what I have played for years and years. But, from taking this class and playing games like Edith Finch, The Walking Dead, and Bioshock these are games I probably would have never played before in my life, but now playing them as assignments, it has interest me to broaden what I like to play and I plan on continuing playing games like this that we have talked about in class. Annotating different articles and talking about games that we haven’t played allows me on my own time and play the games and analyze the game that we did with the games that we played during class. My relationship has changed with the video games because with being in college, playing a sport and being caught up in so many things video games has been pushed aside in my life but now this class has brought me back to playing games that I have loved doing for many years. I now find time to play games that I love again and I feel like that is such a positive adjustment to my life.

I plan on continuing playing games after this class that continues to broaden my horizons. I will probably play more storytelling games because those are the games that have interest me the most. I will probably play the sequels of The Walking Dead so I can understand the whole story and game and see where these characters lives take them as I make the decisions of what these characters do in the long haul. This class was so fun to me and I am grateful for making the decision to take this class. This is a class that I will never forget and I am very happy that video games have been put back into my life. These traits and analysis that we have done will always be on my mind while playing new games for the rest of my life. This class has been awesome. To my fellow classmates and to Professor Nyland I just want to say thank you for everything you guys have done to make this class so good and I wish everyone the best of luck in the future.

The most ridiculous, sublime video games for football, baseball & more - SBNation.com

What Remains of Edith Finch | Download and Buy Today - Epic Games Store

The Final Blog Post

From a young age I have always been interested in games. I remember being around 5 or so years old and getting a game boy for Christmas. I feel like I have watched games grow up just as they have done the same for me. I have seen games transform and develop as I have gotten older. They are something that I think will always be a part of my life no matter how old I get. The complex stories and the emotions that they can evoke are indescribable.

I had never played Bioshock before this class but I had always had an interest in it. I am so glad I was able to spend time playing it and also diving deep into the lessons that are present. It was such a fun experience being able to discuss this game in class and talk about the things we loved and hated about the games. Being able to have these discussions in class makes me want to keep deep diving into the real world connections that are constantly in games. I also loved being able to play the Walking Dead Season 1 again. It is such an amazing franchise and I wished we could have played all of them as a class and discuss the growth of Clementine as a character, but I guess that is for another time.

The Walking Dead (video game) - Wikipedia

My relationship with games has only grown stronger through this semester. Being able to spend hours a week playing video games for homework was amazing to say the least. I feel like ever since I started college I feel guilty spending too much time on games because of the constant course work I have. It felt like a break and also time to reconnect with something that has shaped a big part of who I am. I am so grateful I was able to be a part of this class and spend some much needed time with a good friend.

I have always seen games as much more than what they are represented as. They can have such deep stories that really pull the player in. Games can be more powerful and moving than books and movies because you are the one controlling the actions of the main character. Games are the most immersive experience there is. I want to keep having these conversations about the complexity of the stories of video games.

Buy BioShock from the Humble Store

I have such a giant list of games that I want to play. With break coming up I hope I can get through some of them. I really want to replay some of the resident evil games, they are one of my favorite franchises so I tend to replay them from time to time. I also really want to play Little Nightmares 2 because I never got around to playing it but I loved the first one. I have been playing a lot of games with my little brother and damn do I also want to play Luigi’s Mansion 3.

All and all it was a great semester. I was able to have conversations with great people that enjoyed games as much as I do. Better then that, I was able to play games guilt-free and delve deep into the world of video games as literature.

Final Essay

The Secret Levels of 'Super Mario Bros.'

After a semester of classes, not much has changed in how I view or play video games. Unlike others, I’ve always considered videogames an art and literature. I have been playing them since I was 6 starting with Super Mario Bros. and Mario Kart, so video games have been in my life since the beginning.

Valve shuts down Steam Greenlight, replacing it next week - Polygon

The class gave me an opportunity to play some games that I never had a chance to play, and other games the I never heard of. I’m usually a fan of competitive sports games, and most of which I’ve played weren’t really perceived as story heavy.  What Remains of Edith Finch, Bioshock, Bioshock Infinite, The Walking Dead, and Chrono Trigger; none of these games were what I’m used to, but I genuinely enjoyed all of them, nonetheless. I always knew there were some games out there with deep and heavy story lines, but I didn’t know just how many there truly were.  I’ll definitely continue to think about video games through a literature lens just like I always have. I always thought anything that can be looked at as art can be looked at as literature. More so, there was a whole different aspect of video games that I hadn’t really experienced prior to the class.

Overall, I really enjoyed the class. I got to experience story games that I probably wouldn’t have played. And the class proved me right by showing that video games can be considered literature. I’m going to continue to keep researching and exploring different types of games. As for now, I don’t know what game I’ll play next, but I’m sure it will still be a great game. All I can do at this point is keep playing as many games as I possibly can. Hopefully the future student that take this class can learn the same thing I did.

Final class reflection

I feel as though this class took an interesting perspective when looking at video games. analyzing a game as literature helps to explain why people are so enthralled in the games they play. This course helped me embrace a huge side of why I loved gaming and that is the story of the game. When a game has an interesting story that works well with its gameplay it is able to thrive. I think that looking at a game as a story telling device rather than as a game was a unique way of looking at a game. This class has taught me about the deeper meaning the games I play. I have already had experience with look at games as story, but this class took it to another level. My favorite unit in the class was BioShock infinite. I think that our class discussion about BioShock infinites ending was one of our best discussions in the semester. Coming into this class I already had a strong relationship with video games, but I feel as though this class made it stronger. This class strengthened the connection to games as literature for me and helped me look deeper into the games I play. The game that I am going to be playing next is the critically acclaimed MMORPG final fantasy 14. I was convinced to get into the game and I look forward to experience the story of the game as I have heard it is phenomenal.

Considering Video Games As Literature Reignites An Old Flame

Assuming that most of my readers are either teenagers or young adults, and if you are not, think back to when you were younger. Was there ever a point in your life where whenever there was a moment where you would fall from grace, or in other words, come up short in whatever applies to you, your parents or someone opposed to technology would blame it all on your gaming/phone consumption? If so, there were probably moments where you were certain that the opposite party was simply reaching for blame, trying to force an entirely moot point that your technological consumption was the sole reason for your shortcomings. Personally, growing up, any minor academic hiccup I ran into was attributed to gaming consumption itself and how it held no actual value and was nothing but a waste of time. Yes, that is true when consumption reaches extreme levels. However, I have always felt gaming for hours was the same as watching movie after movie (Something my parents do in their free time), given that the same number of hours was spent consuming both forms of media.

Breaking away from that bottled-up teenage rant, I argued that video games should be seen in the same light as other forms of media we view as literary, like novels, poetry, and movies. In the past, my only support for this argument would’ve been games containing a cinematic-type storyline alone. This semester, I learned to look at games differently, which helps find supporting examples for the argument that games should be considered in literary conversation. Before taking this course, if someone were to ask me, “what is a must-have for a game to be literary cannon?” I would have only attributed it to any game containing a cinematic story with so much detail to its in-game cutscenes to the point that it can convincingly be watched in movie form. However, after being introduced to games like What Remains of Edith Finch and the Bioshock series, I learned many more aspects of gaming that could solidify a game as literary cannon outside of a compelling cinematic story. Both games I mentioned here are strong examples of games with the ability to tell their stories through their in-game mechanics, which also supplements their games’ already existing in-game stories.

Looking back, my younger self would one-hundred percent place the entire God of War series as a game that fits the criteria of what places a game in the conversation of video games as literature. This would have been based on the sheer fact that when a player is playing the game, no matter their reason, they unintentionally learn about Greek Mythology through exposure, which can be comparable to watching a movie that can also be educational in a sense. 

 

The earlier installations of God of War can be another excellent example of mechanics telling a story within the game. Although it is not as in-depth as games like Bioshock, writing this blog caused everything to click in the reminiscence of my past playthroughs. To keep it short and sweet, I never paid attention to the player HUD and how it can connect to the character, story, and the nature of the character’s actions, which in this case, was Kratos in the God of War series. In the game, we know Kratos as the God of War, and as depicted from his cutscenes in the past, he feeds off bloodshed, making him even more potent as he goes deeper into his blinding rage. In gameplay, when you defeat enemies, Kratos’s attacks would typically dispose of them in a blood-splattering manner. Killing enemies causes the player’s berserk meter to fill up with each subsequent kill the player gets. The meter exponentially moves when enemies are defeated in succession, resulting in a combo multiplier which can be lucrative to the player as “Berserker Mode” makes defeating enemies much easier, thus, continuing the player’s onslaught. As far as gameplay, this connection can lead a player to blindly button mashing while also enjoying the bloodshed and possibly losing track of what they are doing. An unfortunate death that was the catalyst to the entire game’s story was attributed to this same pattern. To keep it short, in the past, our main character accidentally killed someone of importance to him after going into a mode of blinding blood lust at the wrong place. There are probably many more aspects to the God of War series that I can talk about which can be considered literary canon, but that could potentially shave off 20 years of your life. Lucky for you, though, I’ll spare you in my final blog post, but if that is what you desire, say no more. I will be happy to assist you. 

 

If I ever got another PlayStation, I would buy the entire God of War series to go back and play some of them for the first time or better analyze the ones I have already played, given what I have learned this semester. In other news, I do plan to continue the conversation to look at video games the same way we look at other forms of media that hold literary value. I would love to play single-player games again; however, I have no idea what I will play next. I am still very fond of online competitive play, and typically those games do not have much of a story to look into. Although once I reach my peak in all three of my main games, I will certainly get back to playing single-player games since my love for them has been reignited by taking Video Games as Literature this semester.

 

Five Video Games and a Semester Later…

How video game age restrictions work in different countries | Kaspersky  official blog

After playing and analyzing five new games over the course of a semester, I can say the biggest thing I have learned is to appreciate different kinds of games…and also that Bioshock is the best ever!

To this day, I trend more towards the popular IP’s such as Halo, Call of Duty, The Elder Scrolls, sports games, and Rockstar titles. Those style games are always what I have enjoyed and I rarely go away from that. However, after playing games like Edith Finch, The Walking Dead, and Chrono Trigger, I have found respect for games I would not likely play on my own time.

The amount of time and detail that has gone into these games from a story aspect is tremendous. While not a thriller by any means, I found Edith Finch to be very emotional and compelling due to the various gameplay sections featuring different family members and how that impacts the game mechanics.

The Walking Dead was the most surprisingly emotional and fun game i played (besides Bioshock OBVIOUSLY). I really connected with Lee, Clementine, and Kenny, and felt emotional investment throughout till the end when I forced myself to shoot Lee. Surprisingly tragic and enjoyable.

In The Walking Dead game, what was sadder, Lee's death or Kenny leaving  Clementine at Wellington? - Quora

I have never played a game like Chrono Trigger before, from the 8-bit graphics to the style of the game, I now understand and respect why people like that type of game, even though it is not my cup of tea.

As I’d hoped before the class started, I learned a great deal about storytelling in video games and the amount of work that goes into them. I never knew video game companies took their stories so seriously as to sign a writer that makes all decisions before the game is even made. Story driven games’ success really hinges on the writing and voice acting just as much as gameplay to a degree. That is crazy to me and puts video games on the same pedestal as movies.

Do I plan to continue the conversation of games as literature? Yes and no. Honestly, I’m a recluse when it comes to online interaction, so I like to listen to what other people have to say. On the other hand, it is something I’ll continue to talk about with my friends in person soo…kinda.

Besides appreciation, my relationship with games has not changed much. I still love them and enjoy them as much as before. If anything, I take longer now to play games just to take in the details. I just started playing Halo: Infinite and have spent more time than usual taking in the open world campaign and exploring everything it has to offer.

Halo Infinite gets some stunning screenshots of Zeta Halo

Video games really are incredible pieces of entertainment, art, and technology that can’t be taken for granted.

 

My Reflection on Video Games as Literature

Well, since it has come down to the end of the semester, of course, it is now time to reflect on the many great experiences I had within this class. First, though I want to get it off my chest and just say it …I loathed Bioshock Infinite, sadly it’s because the story didn’t make sense to me. Also, I love a good plot twist to wrap up a story but it’d be nice if the twist made sense. I’ve mentioned this in another blog post but as the weeks have gone on this continuously irritates me and I just can’t put my finger on why. ( I guess Elizabeth can’t either) Anyways, I came into this class acknowledging that Video Games were a wonderful tool for storytelling. Now in leaving the course, I can double down on my claim and I would like to propose the argument that in a sense they can be a bit better than books at telling a story. The aid of visuals and audio for the dialogue really helps immerse you deeper into the story than just reading off of a page(to me). The two games that made me experience the most amount of emotion would be Edith Finch and Bioshock.

Another thing that I’ve learned in this course while unexpected is, patience. Before this course, I never allowed myself to appreciate the storytelling within any games besides a select few because I never had the patience to get to the good chunks of the story. Luckily having to play these games gave me the skill needed and I was able to enjoy some very wonderful moments. The most notable of all being one of the best twists I’ve ever encountered with the “Would you kindly phrase”.If I hadn’t sat down and forced myself to be patient with the game I might’ve caved before then and not reached it, because before that I was STRUGGLING with my progression. This in theory has improved the relationships I have built with the games I’ve played. Improving the relationship I have had with the games certainly makes me more inclined to have a conversation regarding them. Before the course started I didn’t have the knowledge to back up my claims of these games being great storytelling devices. I just believed and agreed with the claim. In the future I’m sure I’ll be playing more story-based games I already have two on my list that I’m excited about, The Last of Us and God of War. That’s about it honestly, I’m really glad I took this course, truthfully I wouldn’t mind taking it again. In closing please feel free to reach out and recommend some games to play because I’m sure I’ll be playing my old reliable Overwatch until then 🙂

if you feel so inclined add me on playstation

Psn: R0MANSXREVENGE (its a zero)

 

 

 

Bendy and the Ink Machine- An Analytical Essay

Kelly Mulligan
Professor Nyland
ENG 281 OM4
26 October 2021

Bendy and the Ink Machine Analytical Essay

Bendy and the Ink Machine is a horror/action-puzzle game set after the closure of the Joey Drew Studios Inc, a studio that created the adorable fictional black and white films and animations that is Bendy and friends. Henry Stein, the character you play as, was asked to visit the studio by Joey Drew, your longtime business partner, and CEO of Joey Drew Studios Inc, for an unknown reason. After discovering the dark secret that the ink can come to life and create horrid creatures from it, your character must try to escape the studio. For the remainder of the game, you must solve each riddle and puzzle that will aid your escape. You are given some help from Boris, a character from the Bendy and the Ink Machine universe, as well as Allison Angel and Tom, who show up in Chapter 5. You must escape the ink monster-infested studio while trying to avoid death by the antagonists Sammy, Ink Bendy, and the other ink creatures that stalk the halls. Bendy and the Ink Machine enhances player experience through atmospheric tension and jump scares, enhances player investment through encouraging the player to venture into the unknown, and enhances player understanding through background stories offered in interactive items in the game.

Player experience in setting and tension

Bendy and the Ink Machine’s level of interactivity is much like other horror games. Outlast (2013) is a highly reviewed game that, in my opinion, will be considered a classic horror game in the years to come (“Outlast”). Bendy and the Ink Machine mimics some similar mechanics and plot as Outlast– you must escape a location by going through a series of rooms and floors in a building, trying to complete small tasks that will eventually lead to your escape (“Outlast”). While attempting to escape, you must simultaneously avoid the monsters and evil characters in the game who want to kill you.

An animation studio is not normally a person’s first choice when asked to list classic haunted locations- usually, an abandoned insane asylum or a haunted mansion would come to mind first. The creators of Bendy and the Ink Machine successfully made the setting seem scary through the eerie sounds and echoes through the walls and hallways, pitch-black ink dripping from the ceiling and puddling onto the hardwood floors, and unsuspecting jump scares here and there in the abandoned building. The setting has been abandoned for some time, given there are cobwebs all around and desks that seemed as if employees just up and left their drawings and never came back.

The game knows when you pass through a hallway for the first time, and although I know when to expect a jump scare (because I’ve seen gameplays of Bendy and the Ink Machine in the past), the game always caught me off guard by popping a cardboard cutout of Bendy from behind a wall when I would least expect it. Later in the game, you find out that it was Boris who was sticking the Bendy cutouts in your path to mess with you- which is quite clever. Another hostile character messing around with you as you are fearing for your life is unique and hilarious.

Jump scares are a great game mechanic that aid in always keeping the player aware of their surroundings. They add to the tension and fear factor of the game and fit into the mood of the game. Jump scares are always unexpected, and although they’re not always terrifying, they do help tell the story in their own way.

Player investment in the unknown

It is common in video games, especially horror games, for the player and playable character to have zero understanding of why they were in the world they are in. You learn early in the game that you must escape and may spend 70% of the rest of the game trying to escape. In Bioshock™ (2007), you enter a failing underwater oasis called “Rapture,” and your character is told to escape this semi-apocalyptic world and get back to where you are from (“BioShock™ on Steam”). In the world of Bendy and the Ink Machine, you are also in an unknown location and are tasked to find a way out, as well as to figure out why you were in this place, to begin with.

Upon entering the game, the character you play as, Henry, says aloud “Alright, Joey. I’m here. Let’s see if we can find what you wanted me to see” (Chapter 1). It is debatable to determine the exact meaning of what Joey wanted to show Henry, but my belief is Joey knew what had happened to the studio. Joey was aware monsters were being created beneath the floors of where Henry used to work, while the employees of the studio suspected nothing. I believe Joey knew the monsters were going to take over, so after he closed the studio in 1959, the ink monsters were able to spread and take control over the building.

The mystery of the unknown drives people forward. Murder mystery novels and films are never not interesting. Bendy and the Ink Machine gives the opportunity to solve the riddles and puzzles that help you escape, as well as the wonderment of how and why these ink monsters came to life and why you are even in that predicament in the first place.

Player understanding of the world 

Thankfully, despite all this mystery, there are some aspects of the game that help answer some questions you might not have thought of. The audio logs are a helpful feature that enhances the player’s understanding of the Bendy and the Ink Machin world and backstory. Much like in Bendy and the Ink Machine, Bioshock™ features audio logs throughout the levels of the game (“BioShock™ on Steam”). Audio logs use recordings of other characters in the game’s world but are not always featured as interactable characters. These audio logs can be avoided and not necessary to the gameplay, except when the game lets you know if you must listen to a specific audio log to keep the gameplay moving along. However, audio logs can provide some more insight into the background story of the game for the player before the time when the game began.

In Bendy and the Ink Machine, the player is not required to click on every audio log, but it is extremely helpful to do so. One audio log, in particular, gives the player hints as to where to find the missing key to unlock a broom closet in Chapter (2), which provides you with the next audio log that helps you unlock the door to the recording studio. This is the only occurrence that I can recall where the audio log leads the player to another audio log to progress the gameplay forward.

Bendy and the Ink Machine provides players with a classic horror puzzle game structure, added with complex lore and creative action. This game does a fantastic job of creating a unique horror atmosphere and story with an innocent setting idea. Their ability to create a horrific atmosphere through music and sound, as well as setting interactivity with the player to improve their understanding of the world, is incredibly genius. This game is highly underrated, and although it has its flaws (such as puzzles that take way too long to complete), the quick story run time and the intense horror levels in some plot points deserve more recognition.

 

 

 

Works Cited

“BioShock™ on Steam.” Steam, 21 Aug. 2007, store.steampowered.com/app/7670/BioShock/.

“Outlast.” Red Barrels, 4 Sept. 2013, redbarrelsgames.com/games/outlast/.

Tucker, Evan. “What’s the Deal with: Bendy and the Ink Machine (Spooky October Spectacular).” Canyon Echoes, 29 Oct. 2018, canyonechoes.org/15968/entertainment/whats-the-deal-with-bendy-and-the-ink-machine-spooky-october-spectacular/.

Video Games as Literature- The Story is All Around Us

Video Games in literature | Gamers

(Image from https://vocal.media/gamers/video-games-in-literature)

What have you learned, played, or argued about this semester that has changed the way you think about or play games?

Everything about this class has taught me to look at video games from a different perspective. Video games offer much more in-depth and deep stories than we may see at first glance. Great video game writers and creators make games with the player’s best interest in mind- this means that they want to create games that WOW the player and make them want to play more and more.

One thing I have learned is that video games can be seen as more than just a game. Video games can be a form of literature or a form of art. Video games can tell a story in ways that books and poems cannot.

Has your relationship with games changed since the start of the semester, and if so how?

I’ve definitely learned to look at video games from a new light. I’ve learned an appreciation from the craft, and have a desire to learn more about the lore and story within a game’s plot. I’ve learned to give games that I would’ve thought twice about playing another chance.

Do you plan to continue the conversation about games as literature?

Because of the things I’ve learned from this course, I probably would let the academic in me slip, and will try to teach my video-game-loving friends some of the things I have learned. For instance, I’ll probably pause in the middle of playing Left 4 Dead 2 with my friends while surrounded by zombies and will try to define if the game is a piece of literature or art. My friends will definitely get annoyed with me at some point, but at least I’d do it for the art!

There will always be forms of literature and art around us every day. Yes, seeing a book or a magazine sitting on a table next to us is a good example, but there are many more. Watching two people walk past and overhearing their conversation while you sit in a coffee house doing homework could be an entire plot on its own! Maybe there’s a story or lore behind the mindless video game sitting on your phone that you play while waiting for your dentist appointment to begin. There is always a new story to be discovered, even in the video games sitting on our computer, waiting to be played.

What will you play next?

This class has helped me open my mind to step out of my comfort zone and play new games that I normally wouldn’t think of playing. When we played BioShock, I felt as if that game was completely different than the games I’ve played in the past. The next game series I plan on digging into is the Borderlands series. The Fallout series is similar as well, so I will try to play some games from those series.

And I don’t even have to play a new type of game. Maybe I’ll go back and play a game I’ve finished in the past, and try to define the story behind it. Heck, maybe I’ll try to finish Minecraft again and try to define the story behind it all.

All in all, this class has taught me a lot about one of my favorite things- video games. I’ll probably never look at video games the same, and that’s okay! I don’t see anything wrong with looking at things I love from a new perspective, and I’ll encourage others to do the same.

 

 

Vibeo Gane 2 Electric Boogaloo

So what, now my personality is being evaluated?  I’m supposed to be funny now?  That kinda takes all the fun out of it.  And it was completion before?  This sucks and I’m very tired.  In any case…

I honestly didn’t come into this semester expecting a ton of change in my perspective on video games.  Was I wrong… yes and no?  I mean I walked in expecting not much more than an excuse to play and talk about some cool new games, which did happen.  This course succeeded in getting me hooked on the Bioshock franchise, in any case.  Unpopular opinion I suppose but I preferred the first Bioshock to Bioshock Infinite but that’s neither here nor there.  The latter forced me to think about things and I already do that in real life so why would I want to escape reality into a world where I have to do it some more?  That’s not to say it’s bad when video games make you think, but Bioshock Infinite just encouraged that thought in a very strange kind of way.  I don’t hate it, I just… oh never mind I have no idea what I’m trying to say.  Maybe you do.  I wish the ‘s’ key on my keyboard worked properly.

But on the other hand (throwback to when I wasn’t on that weird tangent), this course, true to its namesake, taught me a lot about evaluating video games as literature.  The way video games convey their themes, stories, characterization, and world building isn’t really something I had ever considered before but this course definitely changed that.  This class forced me to look at one of my favorite mediums from an analytical standpoint, and nothing having to do with video games can really be all bad, can it (ignoring E.T. for Atari perhaps)?

I still love video games, always have, always will, and if anything this course reinforced that fondness I have for the genre.  The games we played here will definitely be sticking with me for a long time after the fact and I think that’s one of the qualities that can make a video game, literature or otherwise, so great.

I’m super excited for the next Bioshock that’s coming up (hopefully soon) and I will definitely cop that game once it releases.  If the previous games are any indication of what the next one will be like, the future looks very bright for the franchise.  AND it’s supposed to be open world too?  Fantastic, really.  Brilliant.

As for games that are already available I’ll probably actually get around to finishing Middle Earth: Shadow of War at some point (very fun, I recommend).  Oh and I almost forgot, there’s a big Warframe update coming out during finals week so that’s my present for putting up with the education system.  I could rave about Warframe for hours on end (I wonder if it could be considered literature?  I’d bet there’s an argument to be made there.) but I’m sure nobody really wants to read that.  Very fun yet can be overwhelming, and it’s for the low low price of free so there’s really no reason not to give it a shot.

Friend me on Steam if you want to, or don’t… ‘lest?