First Impressions of Chrono Trigger

First playing Chrono Trigger, the biggest thing that amazed me early on in the game was the quality of the 8-bit animations of the characters. The reason being is because some of my earliest and memorable 8-bit games that I played in my childhood were Pokémon titles, and for a game that came out in 1995 to be comparable to my favorite Pokémon title Pokémon Platinum that came out in 2009 tells me how much effort the makers of Chrono Trigger put into graphics. The encounter early on a game that I’m referring to is at the festival where if you explore well enough, you may stumble across a group of NPC’s dancing on a stage with music playing in the background. The mind-blowing part was that I could make out that the characters were pulling off dance moves. In the 90s, I would expect 8-bit characters just to be hopping around with no animation from the limbs of their body. Early on, Chrono Trigger gives the player a friendly, soothing vibe to start with, but in my experience of gaming, I can assume that Chrono Trigger will take a dark turn real soon as starting that way did not mean good for the main character and their friends. This was similar to my experience playing Kingdom Hearts One. I am at the point where Chrono gets arrested. For some, they may feel that’s the worst that things can get. However, I feel like it will get super dark based on my past experiences

Chrono Trigger First Progress Report

Is Chrono Trigger the Greatest RPG Ever Made? - YouTube

I am going to be honest about my Chrono Trigger playing experience so far-

….. This game is hard!

Well, it’s at least too hard for me.

I am very used to playing first-person-shooter (FPS) games, not top-down, RPG games. It was so nerve-wracking and hard to defeat even the little goblin/troll-looking enemies when you travel back in time to save Marle, but only for a short while before I got the hang of it.

I believe Chrono Trigger provides a very unique gaming experience for video game players. For a game that was published in 1995, some of the graphics, such as the portal that opens after Marle gets sucked back in time amidst the 8-bit art style around it.

It does still feel like an old game since I am not able to move left and down or right and up at the same time as in newer games, but I believe it still holds its own. I’m not too surprised by the game mechanics and motions for the time period, since Mortal Kombat 3 (a game I have played before) came out the same year, and these two games feel just as slow as one another.

Actually, I think Crono walks a bit faster than the characters in Mortal Kombat 3 do if I remember correctly…..

Anyways, story-wise, I feel like I have no idea what is going to happen next. I have a semi-high expectation that the game will throw me a curveball plot twist in the next hour or so of me playing, even though I’ve only put a few hours in so far. Most of my playing experience has just been defeating Emps and ugly goblin enemies, more than the story.

However, I have been talking to as many NPCs as I can to pick up on the history and politics of what is going on in their country at that moment in time. I hope that the more I play, the more I will be able to collect more of the story from the main characters and the side characters.

Introduction to Chrono Trigger

The game Chrono Trigger has been a very interesting and confusing experience when playing this game. The most interesting thing about this game is how far in time that this game takes you in the past and in the future. I thought that this was interesting because it shows what it thinks the world is going to be like back in the past and what it could look like in the future. I also thought it was interesting that you could play as multiple characters throughout the game which was something very different other than playing as one character like Bioshock.

I think that Chrono Trigger has met expectations for a 1995 game because I didn’t really think that the idea of time travel was a factor or even possible during this time period in history. This is one of the first ideas about time travel, I thought that back to the future was the first Idea of time traveling. I also thought that the graphics were pretty good for a 1995 video game, there were very good and clear aminations which made it really clear to interact with all of the characters. I also thought that the game play was good for a 1995 game but nearly not as good as games there are today.

I feel as if the story can go in any different direction due to all of the time travel that they have already done. The place that I left off at is when Janus and the three Gurus plan was to all spread out throughout time to stop Lavos return.  I think that this story now can go in any sort of direction because you won’t know all of the twist and turns that this game can have due to all of the decision you have to make.

I think that the game place has been very confusing because of how many times that you go through time. The atmosphere changes throughout the whole game to complete all of the objectives to complete in the game. I also think that it is very weird when it goes back in time to an apocalyptic period because you never know what is going on. Overall this game has given me a very interesting experience.

Chrono Trigger – Playing Through a Lens

Chrono Trigger has been a pleasant experience so far. One of the first things I found myself forced to do is remember that this game was made in 1995. From what I’ve heard, this game was way ahead of its time in its game mechanics, storytelling, and many other aspects in the game. However, from someone who was born 7 years after this game was created, and grew up playing video games that were far more developed than Chrono trigger, it is hard to appreciate all the things that Chrono Trigger did that was “before its time”, because I have played games that did this three times over. So in order to understand and truly appreciate Chrono Trigger, I had to play the game looking through a specific lens in order to level the playing field.

In order to create this “lense”, I had to find some other games that were created around this time in order to have something to compare it to. Comparing it to games that I have played growing up is almost unfair because of how far technology and video games have developed since 1995. So some games that I kept in mind while playing were: the original Pokemon, Mario brothers, and Donkey Kong. All games that came out about relatively the same time and that I have played, or have a general idea about. Now with these things in mind, I was able to play the game from a different perspective and appreciate it a little more. 

As far as the storyline of the game, I feel as if the plot is very detailed and has some depth, which is also my favorite aspect of this JRPG so far. After only playing the first quarter of the game, there have been plenty of plot twists and “what in the world” moments for me. When talking about the mechanics of the game, this is where I still feel a little iffy about. While I am able to appreciate how advanced they are compared to other games during its time, I almost find the battles to be a bit repetitive and lackluster. Maybe this is until I reach a boss fight that I fail miserably at, so I still do have some hope that I’ll be able to find some enjoyment in that aspect of the game.

Besides that, I have really enjoyed Chrono Trigger thus far, and am looking forward to what else it has in store. 

Chrono Trigger Impressions

Upon booting Chrono Trigger for the first time, and being greeted by the pocket watch swinging, I was not entirely enthusiastic to say the least. The intro already made me think, “Yeah, this game is old old.” Upon jumping in and navigating between objectives I could see how no objective journal or markers got annoying. As impatient as I am, I noticed how much games nowadays hold our hands in making sure players do not get lost. This mechanic (or lack of) really makes you listen actively to the NPC’s rather than spamming the next button.

I am impatient but I do like turn-based combat for the most part. I have played games like Divinity Original Sin 2, Civilization games, and of course Pokemon when I was younger. But this type of turn-based combat is very different from all the games I have played. It still is turn based but opponents can still attack you while choosing your attack method. The combo attacks are also a nice addition into effectively managing your character’s resources.

I do have to say that the game is enjoyable thus far. I am more interested in the story than the mechanics though but I find going back into the past and future really is what made me interested in the story. I also just now learned that to use Shelters you need to stand on top of the green save spot (would have saved me so much time). Lastly, I noticed that the art work (like the one above) reminds me of the Dragon Ball artwork, so I assume Akira Toriyama had designed these characters.

Chrono-Trigger First Impression

Chrono Trigger Review - IGN

Having played about five hours of Chrono Trigger, I’ve never played a game like this before.  This game has been a unique experience compared to the games I’m used to playing.  It took a little while to get the controls down and get used to the gameplay, but I eventually got the hang of it.

In terms of the story, the game  has met my expectations and my approval. I haven’t gotten to any plot twists yet, so this is why the story has been basic so far.  It is hard to say where I think the story will go since it is so early, but obviously time travel is a huge factor. I do think the backstory of the world will eventually start to come into play as the game goes on.  I also liked the leveling system and how items can be used and equipped the higher the level. The fights have started to become a little irritating, only due to their repetitiveness but they are still manageable.

The one aspect of this game that  exceeded my expectations was the trial scene. I was not expecting this style of game to feature a moment where all of my small, and seemingly insignificant actions would be judged. I enjoyed this part and so far, it has been my favorite moment in the game.  There should be more sections of the game like this, and I hope there are.

Overall, Chrono Trigger has been surprisingly enjoyable considering its age and genre, although it is not a game I’m used to playing. This isn’t a game I would go off and play on free time. I do appreciate what the game brings and I am excited to see how the story plays out in the future.

First Impressions- Chrono Trigger

Chrono Trigger - The Trial - High-Class Savages

Having played about 5 hours of Chrono Trigger, I can say I’ve enjoyed the game WAY more than I thought I would. I’ve never played a game like this before and I’m playing on the computer, which is a first for me since I play all of my games on console, so this has definitely been a unique experience compared to what I’m used to. That being said, it took a little while to get the controls down and get used to the gameplay, but after that I was just rolling along.

For a 1995 game, most of my expectations have been met, but were exceeded in one case which I will talk about later. For the most part though, the graphics and gameplay were what I expected. For the time it was probably fast-paced and smooth, but it felt a little clunky and slow to me. In cases where I want to interact with something, sometimes it wouldn’t work unless Crono was in a specific spot looking directly at the character or chest. Besides that though, the game is what I expected considering its age.

In terms of the story, the game so far has met my expectations. I have not gotten to any plot twists or huge character moments yet, so this may be why the story is fairly basic so far which was my expectation going in. It is hard to say where I think the story will go since it is so early, but obviously time travel plays a huge part, even going so far as to put a pendulum on the main menu. I do think the backstory of the world will play a big role though.

The gameplay was simple and easy to get used to. I really like the leveling system and how items can be used and equipped. The fights have started to become tedious though, only due to their repetitiveness.

The one aspect of this game that truly exceeded my expectations was the trial scene. I was not expecting this style of game to feature a moment where all of my small, and seemingly insignificant actions would be judged. I really enjoyed this part and it has been my favorite moment in the game so far. I hope there are more sections of the game like this.

Overall, while not my cup of tea in terms of what I’m used to and what I enjoy playing, Chrono Trigger has been surprisingly enjoyable considering its age and genre. While not something I would go off and play in my free time, I appreciate what it brings to the table and am excited to see how the story plays out.

Chrono Trigger: First Impressions

Chrono Trigger is an RPG wonderland, and honestly, it is one of the better-looking and playing games of 1995. I was unfortunately not born when it came out, but playing it now I can understand why it was so popular in the RPG community and still is to this day.

Typically, RPGs are not my favorite genre because they seem to move slowly and it’s a lot more reading than I prefer when playing video games. I actually do not mind it on this game however and think it brings a lot more immersion. Something I have found quite interesting about the game so far is the fact that there are no quest bars or maps to help you. You sort of have to navigate on your own and find what you are looking for solely based on what the characters tell you. I am not used to this type of game mechanic, but I think it works very well because it forces you to explore all the areas until you find what you are looking for.

For a game that was released in 1995, I must say it is exceeding my expectations. Although the art style is still 8-bit, it is very high quality for its time and the colors are very vibrant. I have also been enjoying the soundtracks that are played in the background. It definitely adds an element to the game and the compositions are very well made for their time. I have also had lots of fun interacting with different characters and objects, such as in the cathedral when you play the organ, it opens up doors or retracts spikes that you could not previously get to before.

As for the story, though I am not too far in, I can predict where the story may possibly be going. We started off with a random girl at the fair, but then she gets teleported to another world and becomes a queen. Apparently, she was a descendant of a previous queen and so it is your goal to find the girl and figure out what happened to the queen before. You have to make sure the queen does not die in that timeline so that the girl may stay alive. I think that you will most likely have to travel through lots of different timelines and find out the different situations of what happened in the past and piece them together. I am unsure where the story will go but this is just a prediction I have based on what I have seen and played so far. I can’t wait to continue through and see what happens next.

My progress so far:

Final Thoughts Of Bioshock Infinite

Coming into playing Bioshock, I was excited to get my hands on the series. I did not know what to expect. In the past, I had my misconceptions about the game that caused me to believe that this series couldn’t produce such compelling storylines. That impression faded away after each subsequent game I consumed. After playing and watching Bioshoiock 1 and 2, Bioshock Infinite was nothing but a step up from those two. In general, I was just happy to be in another environment other than Rapture. The gloomy feel of Rapture made typical gameplay depressing. Bioshock Infinite’s story was not only riveting, just like its predecessors, but it provided a feeling to the player that made them feel involved with the game’s plot. I felt the game drawing me in when we first entered Columbia. I felt this the most at the parade with the various carnival games that were at my disposal. Once the story kicked in, I was then invested in protecting Elizabeth, which soon turned into taking down Comstock, which ties to this theory I had during my playthrough. Midway through the game, I had a theory that connected Booker and Comstock as the same person, which was more straightforward than the actual reason. After meeting Mr.Chen, I joined Booker’s irregular nosebleeds with how close someone was to their eventual death, with death equating to complete loss of conscious ability. In Mr.Chen’s case, when Booker and Elizabeth went back in time after finding him dead in the present, you see him back at his shop unconsciously standing with a nosebleed representing that he wasn’t supposed to be alive, the same thing goes for the correctional officers you may or may not have killed in the present timeline when you go to the past. Once I got to the point of killing Comstock, and Booker’s nose began bleeding, I jumped to the conclusion Booker had killed his future self. I was right on the assumption that they’re the same person but wrong about why that’s the case; the real reason is much more complex. In-class learning that the connection between Booker and Comstock was more of a time paradox thing more than playing through a portion of a linear timeline confirmed my theory but debunked it at the same time. Overall, Bioshock Infinite provides a much livelier atmosphere and a storyline that causes the player to feel emotionally invested in the game’s plot, giving it that edge over its predecessors. Bioshock Infinite will for sure be added to my long list of top-tier single-player titles.

Final Thoughts on Bioshock Infinite

After finishing Bioshock Infinite, I can confidently say that I enjoyed its predecessor a bit more. This is partially based on the physical aspects of the game itself most specifically the setting. I still feel like the underwater world of rapture had more of an effect on the game. My favorite aspect of Infinite however was its storytelling. regarding the character and relationship development. It was extremely refreshing having someone throughout the game with me and truthfully that was the main reason I was able to push through the game. I think it’s a little ironic that we’re able to spend time with our daughter, before she ultimately drowns us in the end. Nevertheless I enjoyed the fighting sequences of this game more than Bioshock, I think only allowing you to store two weapons put a fun challenge on staying alive.

Now to get into what took points away from this game, the story. This story was downright confusing no matter which way I attempt to look at it. From the “twins” to the Comstock being Booker and, the entire bit about Elizabeth’s finger being the piece that allows her to jump between dimensions, it just doesn’t make sense to me. Even though they attempt to explain it, it just never clicks with me. If her finger was to get severed would it notjust break down, eventually making it so that she only exists in 1 dimension. I would love to offer up some theories but it would seriously overcomplicate my understanding of the game considering I don’t even understand what was given to me. So I guess the real question is, Would I play this again?… maybe in an alternate universe.