I mentioned it briefly in my last post, but I’m not going to lie- this video game was hard for me to play.
Not that my video game skills are sub-par- I can play games that require a fair amount of skill, such as Overwatch or CS:GO. But this game was nothing like those. I’ve never played a game that required me to select dialogue without knowing if I picked the “right” answer, and it was difficult for me to have the motivation to complete the game.
But, after a long-nighter and help from my gamer boyfriend, I finished the game. It took a lot of effort, but I was partially satisfied with the results.
In the ending I received, Ben, Kenny, and Lee all met their inevitable fates amongst the world of walkers. Omid, Christa, and Clementine were able to live on, but Clementine was left alone, without any direction as to where the other two group members are. And poor Clementine had to take her babysitter out of his misery in the last five to ten minutes of gameplay in Episode 5.
I’m unaware if there was another possible ending for the episode. Maybe Clementine left Lee behind, chained up to a radiator, left to turn into a walker. But would that have been a better ending? Or did ending Lee’s suffering cause a turning stone in Clementine’s personality?
I was thankful that I ended up with everyone on my team to help search for Clementine. However, it was painful to see Ben and Kenny are both surrounded by walkers. I can only wonder if Ben and Kenny never joined the search team if they would’ve made it out alive. But, after discussion with my classmates, no matter what, Ben and Kenny end up with you, and Ben dies and Kenny manages to escape (or so we think).
As I mentioned in my previous blog post, Clementine influences a majority of my options. Whenever tension rises within the group, I would always select dialogue that might help the group get back on track to search for Clem. At the end of the day, she is the most important character to Lee, and myself.
I was always surprised, yet grateful while playing that the team was so willing to help Lee find Clementine. Although some players may end up with a smaller search team, or maybe no search team at all, no matter what, my goal as the player was to always find Clem.
In her article “NPCs, How Games Move Us,” Researcher Katherine Isbister perfectly encaptures the idea of invoking emotion in players by saying, “-game designers can create powerful feelings in players when they make use of relationships that players form with NPCs.”
Telltale’s The Walking Dead does a fantastic job at invoking the emotions of the players in response to the actions of the NPCs in the game. Some characters’ actions are designed to aggravate the player, while others, such as Clementine, are designed to create an empathetic response.
I would recommend this game to those who enjoy games that determine the outcome of the story based on the player’s dialogue decisions. The art style is extremely unique, which I appreciate, and although the graphics and movements could be updated, The Walking Dead does a great job at using the the dialogue as the forerunner for the game mechanics.
Image Sources:
- https://www.nintendo.com/games/detail/the-walking-dead-the-complete-first-season-switch/
- https://www.ign.com/wikis/the-walking-dead-game/Season_One:_Episode_5