Category Archives: Bioshock

Bioshock Infinite Overall Game

I really enjoyed the game Bioshock. With a lot of these games we have played, I was nervous how much I was going to like these games we have been assigned in this class because these are games aren’t the games I normally play. I play sports games, call of duty games, and royale games rather than games like Bioshock. But while playing, I really enjoyed the different type of game. I liked how I could enjoy broadening my horizons and playing games that have been out of my comfort zone. I liked how you could take the time and really enjoy the gameplay style of the game. There wasn’t any time limit to anything, you could sit back and enjoy the game while analyzing it as well. I also liked how they fully developed the characters Booker and Elizabeth. It was clear that they had a good relationship and she was always by your side. She would also have assistance with objects you need in order to continue in the game.

I liked the ending to the game. It left you questions you to think about and could potentially produce another game. As a game creator I feel like they love to do an ending like this because it leaves so many questions for the players leaving them in distraught thinking what they could they do next to continue and develop the story. What stinks about it is that you could wait a year or multiple years for the next game to come out, but it leaves everyone on edge wanting to play the next game. It is kind of like a Netflix show, once you binge watch it and it ends on a cliff hanger, you can’t wait until the next season is out so I really liked that.

I liked the game of Bioshock Infinite and I recommend playing the game throughout and analyzing it closely to observe the theme and the purpose of creating the game.

BioShock Infinite - Wikipedia

Considering Video Games As Literature Reignites An Old Flame

Assuming that most of my readers are either teenagers or young adults, and if you are not, think back to when you were younger. Was there ever a point in your life where whenever there was a moment where you would fall from grace, or in other words, come up short in whatever applies to you, your parents or someone opposed to technology would blame it all on your gaming/phone consumption? If so, there were probably moments where you were certain that the opposite party was simply reaching for blame, trying to force an entirely moot point that your technological consumption was the sole reason for your shortcomings. Personally, growing up, any minor academic hiccup I ran into was attributed to gaming consumption itself and how it held no actual value and was nothing but a waste of time. Yes, that is true when consumption reaches extreme levels. However, I have always felt gaming for hours was the same as watching movie after movie (Something my parents do in their free time), given that the same number of hours was spent consuming both forms of media.

Breaking away from that bottled-up teenage rant, I argued that video games should be seen in the same light as other forms of media we view as literary, like novels, poetry, and movies. In the past, my only support for this argument would’ve been games containing a cinematic-type storyline alone. This semester, I learned to look at games differently, which helps find supporting examples for the argument that games should be considered in literary conversation. Before taking this course, if someone were to ask me, “what is a must-have for a game to be literary cannon?” I would have only attributed it to any game containing a cinematic story with so much detail to its in-game cutscenes to the point that it can convincingly be watched in movie form. However, after being introduced to games like What Remains of Edith Finch and the Bioshock series, I learned many more aspects of gaming that could solidify a game as literary cannon outside of a compelling cinematic story. Both games I mentioned here are strong examples of games with the ability to tell their stories through their in-game mechanics, which also supplements their games’ already existing in-game stories.

Looking back, my younger self would one-hundred percent place the entire God of War series as a game that fits the criteria of what places a game in the conversation of video games as literature. This would have been based on the sheer fact that when a player is playing the game, no matter their reason, they unintentionally learn about Greek Mythology through exposure, which can be comparable to watching a movie that can also be educational in a sense. 

 

The earlier installations of God of War can be another excellent example of mechanics telling a story within the game. Although it is not as in-depth as games like Bioshock, writing this blog caused everything to click in the reminiscence of my past playthroughs. To keep it short and sweet, I never paid attention to the player HUD and how it can connect to the character, story, and the nature of the character’s actions, which in this case, was Kratos in the God of War series. In the game, we know Kratos as the God of War, and as depicted from his cutscenes in the past, he feeds off bloodshed, making him even more potent as he goes deeper into his blinding rage. In gameplay, when you defeat enemies, Kratos’s attacks would typically dispose of them in a blood-splattering manner. Killing enemies causes the player’s berserk meter to fill up with each subsequent kill the player gets. The meter exponentially moves when enemies are defeated in succession, resulting in a combo multiplier which can be lucrative to the player as “Berserker Mode” makes defeating enemies much easier, thus, continuing the player’s onslaught. As far as gameplay, this connection can lead a player to blindly button mashing while also enjoying the bloodshed and possibly losing track of what they are doing. An unfortunate death that was the catalyst to the entire game’s story was attributed to this same pattern. To keep it short, in the past, our main character accidentally killed someone of importance to him after going into a mode of blinding blood lust at the wrong place. There are probably many more aspects to the God of War series that I can talk about which can be considered literary canon, but that could potentially shave off 20 years of your life. Lucky for you, though, I’ll spare you in my final blog post, but if that is what you desire, say no more. I will be happy to assist you. 

 

If I ever got another PlayStation, I would buy the entire God of War series to go back and play some of them for the first time or better analyze the ones I have already played, given what I have learned this semester. In other news, I do plan to continue the conversation to look at video games the same way we look at other forms of media that hold literary value. I would love to play single-player games again; however, I have no idea what I will play next. I am still very fond of online competitive play, and typically those games do not have much of a story to look into. Although once I reach my peak in all three of my main games, I will certainly get back to playing single-player games since my love for them has been reignited by taking Video Games as Literature this semester.

 

Final Thoughts Of Bioshock Infinite

Coming into playing Bioshock, I was excited to get my hands on the series. I did not know what to expect. In the past, I had my misconceptions about the game that caused me to believe that this series couldn’t produce such compelling storylines. That impression faded away after each subsequent game I consumed. After playing and watching Bioshoiock 1 and 2, Bioshock Infinite was nothing but a step up from those two. In general, I was just happy to be in another environment other than Rapture. The gloomy feel of Rapture made typical gameplay depressing. Bioshock Infinite’s story was not only riveting, just like its predecessors, but it provided a feeling to the player that made them feel involved with the game’s plot. I felt the game drawing me in when we first entered Columbia. I felt this the most at the parade with the various carnival games that were at my disposal. Once the story kicked in, I was then invested in protecting Elizabeth, which soon turned into taking down Comstock, which ties to this theory I had during my playthrough. Midway through the game, I had a theory that connected Booker and Comstock as the same person, which was more straightforward than the actual reason. After meeting Mr.Chen, I joined Booker’s irregular nosebleeds with how close someone was to their eventual death, with death equating to complete loss of conscious ability. In Mr.Chen’s case, when Booker and Elizabeth went back in time after finding him dead in the present, you see him back at his shop unconsciously standing with a nosebleed representing that he wasn’t supposed to be alive, the same thing goes for the correctional officers you may or may not have killed in the present timeline when you go to the past. Once I got to the point of killing Comstock, and Booker’s nose began bleeding, I jumped to the conclusion Booker had killed his future self. I was right on the assumption that they’re the same person but wrong about why that’s the case; the real reason is much more complex. In-class learning that the connection between Booker and Comstock was more of a time paradox thing more than playing through a portion of a linear timeline confirmed my theory but debunked it at the same time. Overall, Bioshock Infinite provides a much livelier atmosphere and a storyline that causes the player to feel emotionally invested in the game’s plot, giving it that edge over its predecessors. Bioshock Infinite will for sure be added to my long list of top-tier single-player titles.

Final Thoughts on Bioshock Infinite

After finishing Bioshock Infinite, I can confidently say that I enjoyed its predecessor a bit more. This is partially based on the physical aspects of the game itself most specifically the setting. I still feel like the underwater world of rapture had more of an effect on the game. My favorite aspect of Infinite however was its storytelling. regarding the character and relationship development. It was extremely refreshing having someone throughout the game with me and truthfully that was the main reason I was able to push through the game. I think it’s a little ironic that we’re able to spend time with our daughter, before she ultimately drowns us in the end. Nevertheless I enjoyed the fighting sequences of this game more than Bioshock, I think only allowing you to store two weapons put a fun challenge on staying alive.

Now to get into what took points away from this game, the story. This story was downright confusing no matter which way I attempt to look at it. From the “twins” to the Comstock being Booker and, the entire bit about Elizabeth’s finger being the piece that allows her to jump between dimensions, it just doesn’t make sense to me. Even though they attempt to explain it, it just never clicks with me. If her finger was to get severed would it notjust break down, eventually making it so that she only exists in 1 dimension. I would love to offer up some theories but it would seriously overcomplicate my understanding of the game considering I don’t even understand what was given to me. So I guess the real question is, Would I play this again?… maybe in an alternate universe.

Final thoughts on Bioshock Infinite

After playing the original Bioshock I really enjoyed the game and the concepts that it explored. When I started to play Bioshock Infinite I was really excited. I enjoyed the different atmosphere, it was more visually appealing than the first one and there was so much more to explore. I loved how they included side missions so you could really take your time and fully enjoy the game. The dynamics of the characters brought an interesting depth into the game. Where as in the first Bioshock Jack was not really developed as a character much, we see this complete characterization of Booker through the good and the bad. Having Elizabeth by my side through most of the game also made it more enjoyable as I didn’t feel as isolated and she also helped with supplies and health packs.

To be completely honest I was disappointed as a whole with the ending of the game. While at first I enjoyed the concept of alternate dimensions with the rifts that Elizabeth was able to open and we were able to explore. I feel like at the end it just got too messy. There seemed to be too many plot holes that where just covered up with the fact that it is just “alternate dimensions”. For example the fact that Comstock is way older in this different dimension but its supposed to be the same time. Also the fact that changing one event could stop the rise of Comstock for every dimension. I feel like if they had just gone down a slightly different path I would have felt more satisfied with the ending. Maybe if they were to just not rely so heavily on the concept itself it could have ended better for me.

BioShock Infinite Ending Explained

(https://www.looper.com/405288/bioshock-infinite-ending-explained/)

Overall I still don’t know my true feelings on the game itself. I usually need some time to process a story and think about it over time before I formulate an entire opinion. While I enjoyed the game thoroughly I don’t know if the ending ruined it for me or not. But I really did enjoy playing it. Maybe I will come around to it and maybe I will play it again and take a different approach.

Ending opinion BioShock Infinite

Looking at BioShock infinite as a whole I feel as though it is definitely a more polished game than the first one. I personally enjoyed the game a lot more than the first one. I feel as though the gameplay as a whole was more fluid and enjoyable for the player. The game does a good job of keeping the BioShock feel while still adding new elements to the game. An example of this can be seen in the vigor’s that are present in the game. The vigor’s take the place of the plasmids that are in the original game. While they function in relatively the same way they are different in the fact that the vigor’s have a different range of abilities that they can provide the players. Unlike in the original BioShock there are also enemies present in infinite who also use vigor’s.

As to my opinion for the games ending, I found it to be overall satisfying. I don’t know if satisfying is the right word, but I did enjoy my playthrough of the game. Compared to the original BioShock I found the plot of infinite to be easier to follow than the original. The game did tend to get a little confusing at the end as the story delt with multi-dimensional time travel. When it was revealed that booker and Comstock were the same person and the only difference between them was a single choice that was made it was shocking to me. I feel that when being drowned by Elizabeth it was unfortunate but the right thing to do. If their goal was to prevent Comstock from existing the only way to do it is to eliminate him at the point of origin which is what she accomplished. Overall I enjoyed my playthrough of the game even though the end got to be a little confusing.

Bioshock Infinite – Twas Fun

Of all the games that we have played so far, Bioshock Infinite has been my favorite for many reasons. The first thing that caught my attention and continued to amaze me throughout my gameplay, was the very bright and detailed setting of Columbia. The setting and environment are some of the biggest parts of the gaming experience in my opinion. While I did enjoy playing the original Bioshock, the dark and wet world of Rapture was not as enjoyable to play in as Columbia. (However, when Elizabeth opened a tear that ended up being Rapture, you bet your buns that I enjoyed every second of that.)

Another reason that I think I enjoyed playing Infinite more than the original is how straightforward the storyline is. I have never played the Bioshock series before this class. So when I was spawned into Rapture with no directions in my first play-through, it wasn’t the best first impression I’ve had with a video game. Especially with players like myself (I like to consider myself a lazy/speed run player), not having much direction or clue what’s going on with the plot is not so much fun. Whereas in Infinite, while the storyline is not hand-fed to you, I really enjoyed knowing what was going on during my playthrough. If I were to have made the Bioshock series for players like myself, I would have taken the straightforward approach from Infinite, and applied it to the first game of the series in order to set a good foundation for the series. Then, I think it’s okay to have a more problem-solving approach for the following games since players have some idea as to how the game is supposed to be played. Nonetheless, after playing Infinite, it made me appreciate the original Bioshock a little more.

The last thing I want to address is Infinite’s ending. Boy, oh boy, was I utterly confused after finishing the game. There were some parts of the ending that I was following, but I feel as if everything was moving so fast, when new, plot-twisting details were introduced, I just could not keep up and piece together what was going on. After watching an explanation of the ending, I felt a little more confident as to what occurred. Although, I am still not 100% sure as to why / what theme or lesson the developers were trying to push with all the different dimensions and versions of Elizabeth and Booker/Comstock. 

All in all, Bioshock Infinite was definitely a fun experience, and would recommend others to give it a shot.

Bioshock Infinite Final Thoughts

This is a great game. Rather than the underwater hell-like atmosphere of Bioshock, Bioshock Infinite is much more open and bright. I didn’t really like the story as much as the first one but I really liked the environment and gameplay more.

My biggest theory is that Columbia and Rapture are connected. The plasmids from the first Bioshock were invented by Dr. Yi Suchong. Vigors were invented by Fink. Plasmids and Vigors work almost identically, so Suchong and Fink must have met up at one point. But then again, why would Suchong do that and give themselves a competitor? I’m not sure how Suchong and Fink are connected, or why, but I’m certain that they are in some way.

My final question isn’t much of a question, but rather a general confusion. I don’t really understand how killing the Booker that we play as suddenly prevents Comstock from ever existing. Like, what makes our Booker different than the Booker’s in the other worlds? I still thought it was cool though.

It was really fun. I definitely see myself replaying it sometime.

Finishing Bioshock Infinite

Overall, the game was amazing. I felt that the story was more compelling than the first and I was definitely following the story more closely. Story, the characters, the gameplay all worked very well, and the ending though somewhat confusing, was fulfilling after reading about it.

I do have many theories and questions about the main story though.  I am 90% sure that Columbia is in someway connected to Rapture. The similarities are too uncanny for it not to be connected. The vigors and salts show too close of a resemblance for it not to be. Also having the short cameo of Rapture in the end scene seems to show that Rapture is at least in the same universe as Columbia. Seeing how the Rapture room and the little sister from far away looked to be in disarray, I would assume that Columbia was happening at least during the “civil war” in Rapture, but I may be wrong. Hopefully playing the DLC of Bioshock Infinite will give me more information because it does seem like it takes place in Rapture, so I am curious enough to know how they are connected if at all.

Lastly, my final questions about the game is how Elizabeth was able to open tears at all. I may have missed something in the game but I concluded that she was able to due to being from a different world, that was of Booker’s. But it still doesn’t make sense to me how she was able to open other tears to different worlds.

But I digress, the game was a 4/5, truly amazing game.

Bioshock Infinite Final Thoughts

BioShock Infinite, Irrational's New Video Game - The New York Times

Having finished Bioshock Infinite, my feelings on the game have changed little since getting half-way through it. Personally, I like the setting and straightforward story of the original better. I still enjoyed this game though and thought it offered a unique experience.

My positives with the game have not changed. I like Booker and Elizabeth better as protagonists compared to Jack. A more emotional bond was built with them which was definitely an improvement. Also, I found the gameplay to be better in Infinite, adding unique verticality to the mix as well as a more open sandbox to fight in. The melee weapon was also really cool.

My negatives with the game revolve more around the story, setting, and antagonist. I was not a fan of the inter dimensional, constants and variables, style story presented here. It was convoluted and took a while for me to understand, although the whole timeline of events still doesn’t add up especially the time frame between Anna being taken away and Booker being on the boat with the twins. While I do understand the story, it feels like it is trying too hard to be deep and metaphorical which killed it for me. Bioshock had twists and turns too but was a much more digestible experience that also offered deep hidden messages.

As I said in my previous post, I enjoyed the setting and tone much more in Rapture. While I didn’t dislike it, Columbia was the complete opposite of Rapture in terms of creepiness, isolation, and capturing the survival aspect of Bioshock.

I also felt Comstock was a weaker villain than both Ryan and Fontaine even after learning he is a version of Booker. This is because his motivations and desires are more bluntly evil. I liked Ryan and Fontaine because there was more gray area in terms of their villainy. Ryan was going to extremes to keep his city under control and Fontaine was trying to grab power from Ryan who was abusing it in the end.

Overall, Infinite was definitely worth playing and was enjoyable. The gameplay and characters were gripping and emotional which was a huge improvement over the first game. However, it seems I was craving for more of what the original brought to the table in terms of tone and story.