All posts by Kaylee Reschke

The Masterful Game Mechanics in What Remains of Edith Finch – Analytical Essay

Imagine going back to your childhood home, reminiscing in memories of the past, only to find out that there is an even deeper, darker story about your family. Throughout the game, What Remains of Edith Finch, you must take a journey down memory lane, experiencing the deaths of each family member, and attempting to figure out just what this “curse” on the family was. What Remains of Edith Finch has superb puzzles, mind-boggling psychological elements, and interactive game mechanics which highly enhance not only the character’s story, but the overall player experience.

As you go through the game, you are guided into bedrooms of the now passed family members, each with clues/journals which help to tell how that family member died. One room had an extremely powerful story, and it was because of the game mechanics involved in telling that story that made it immensely immersive. This story was extremely informative as well because you learned everything you needed to, all while experiencing the characters physical and mental state. Lewis Finch, a fish canner, a hippie, and most importantly he was schizophrenic, to an extent. To start, you are just performing Lewis’ day to day job of chopping fish heads using a mini guillotine and praying that you will not chop off your own hand. As you are doing this, you are hearing Lewis’ psychologist in the background describing how he was in sessions and giving you insight on the things he was seeing. After a few rounds of fish chopping, there is a mini game which appears in the top left of the screen. This mini game is very small, not very detailed, and is easily played, however the catch is that you must keep performing Lewis’ job simultaneously. As you play through the mini game, it slowly progresses and becomes more complex both in art style, and the controls needed to play it. This is what Lewis was experiencing every day, and every day his life would become more consumed by an alternate reality, thus the mini game in the corner would become more complex and begin to take over more of your screen, all while you are still trying to perform Lewis’ job. As you begin to reach the end of his story, the mini game has completely taken over the screen, and the art style went from plain 2D characters with black and white coloring, to a 3D, fully colored world, like a utopia. When you reach the end of the minigame, Lewis’ also dies to a guillotine, which is quite ironic given his occupation. Game mechanics such as taking over the screen with an alternate reality, are what help to push the story even further into the player’s mind, giving them even more to grasp onto and giving them the chance to experience what the character truly went through. No one truly knows what another person has been through unless they experience it themselves, and that is exactly what this game mechanic allows the player to do.

The next story also held no lack of seriously compelling and interactive game mechanics, all driving the story of the character that much further. Molly, Edith’s great aunt, had a very tragic death at the young age of 10. Her story started off with her parents sending her to bed hungry, which leads her to try and find food around her room. Unfortunately, some of the items she decided to eat were not good and quite toxic. After she ate all, she could in her room, she peers out the window and notices a bird, which makes you jump out the window, turn into a cat, and proceed to chase the bird until ultimately eating it. It does not stop there, however. After she eats the bird, she then becomes an owl and wants to hunt the mother rabbits, then a shark which hunts mother seals. The final form she becomes is a sea monster of sorts, that grabs sailors and eats them. When she gets back to her room, she knows the beast is underneath her bed, to which she says, “that I’m going to be delicious (Molly Finch, 2017, L1).” These game mechanics were key to showing the player what Molly went through, and truly made the story interesting. The aspect of truly having no choice but to eat these animals and eventually people is a largely psychologically thrilling element to the story. It also provides the foundation for the game and story, as this is the first story you will experience as a player. It gives you insight into what you will experience as you go throughout each family members room. The mechanic of becoming a bigger predator each time you eat an animal, gives away to the fact that Molly is wanting to ultimately gain power and perhaps eat her parents. It also shows that her hunger was taking over her, like a disease.

At this point, you are probably wondering to yourself, so what? What about this game and its mechanics makes it worthy of an analysis? The story of What Remains of Edith Finch is a complex one, and there are many elements of the game that do not present themselves easily. It takes someone to read in between the lines and present this information. These mechanics are compelling and make the player want to immerse themselves more and learn more about the story. A lot of people tend to focus on just the story and getting to the end, however if we look at the world of Edith Finch, there is so much more to be looked upon and analyzed such as the game mechanics behind all the stories, which only help to emphasize the characters experiences. There are many other authors out there who feel the same way, for example, “But you do it anyway. The story compels. Only in Edith Finch, you don’t just read and sympathize you have to take the controls yourself and make it happen (Ditum, 2017).” Game mechanics matter, they drive the story, and they make the player analyze more than they would otherwise. They also drive the player to make hasty decisions, to make it through the game and reach the end, all while absorbing the information that is being conveyed. Bottom line is, game mechanics are a very important element to the game, and they give the foundation to go even deeper and analyze the game in ways no one ever has. It opens a new world and will continue to for many years to come. Games are only going up from here, and so will the game mechanics and design, making it even more important to analyze and gain information for future generations of gamers to look back on and appreciate.

Works Cited

Ditum, Sarah. “What Remains of Edith Finch and the Art of Inevitability.” Eurogamer.net, Eurogamer.net, 19 Aug. 2017, www.eurogamer.net/articles/2017-08-19-what-remains-of-edith-finch-and-the-art-of-inevitability.

What Remains of Edith Finch. Windows PC version, Giant Sparrow, 2017.

 

 

A Reflection of Impactful Video Games & Lessons Learned

Throughout the semester, there have been a few things that I have learned and grown from by playing games. The largest takeaway I have is that you should not judge a game by its cover. I used to always look at the covers of games and tell myself I would dislike it and it would not be something I would enjoy… Boy was I wrong! There were games we played such as Bioshock Infinite and What Remains of Edith Finch that I would have never played on my own, simply because it did not look interesting and was a genre I did not care for. These two games were the best ones in the class in my opinion and I want to play them over and over. Their worlds and plot lines were so immersive, I could not help but become completely entwined in the game.

Another aspect I was able to learn and take away from this semester is that video games are literature! Although this class was named “Video Games as Literature” I was not expecting to actually learn about how games were literature and in what ways, oops. I was more expecting to just play the games and write papers on our thoughts. This was so much more in-depth however, and I learned a lot more than I thought. I was able to see so many parallels between literature such as books and video games. Some of these parallels include strong plot,  real world connections, and a theme/lesson to take away. This has definitely changed the way that I play video games because I am now hyper aware of the plots and world in which they take place when I never was that concerned with it before. I feel like I am obsessed with lore, now more than ever. I just want to keep learning more about the games and see just how deep they can go.

Compared to the beginning of the semester, I would say my relationship with video games overall has not changed drastically. I would say that it has possibly grown a bit stronger and I feel like I am now interested in more than just one genre of video game (FPS was all I ever played, what does this mean?). Anyway, I can definitely say my love of video games will never waiver because they are always there for me in my times of need and wanting to rage.

I plan to continue onward with speaking about games as being literature. This topic is very intriguing to me because it was something I had never heard about until coming to this class. Playing the video games and seeing real examples of how this compares to literature made me realize that video games are freaking literature! They have all the elements that a storybook would, you just get to actually play through it and experience it in an even more immersive setting. I think this is a better way of storytelling because I for one despise reading books. They are boring and make me fall asleep, but video games however, I can stay awake and alert for hours on end with the help of an energy drink or two and a bag of Doritos.

The next game I am wanting to play through is the Dark Souls series and the new Bioshock that will be coming out. I have only played through Dark Souls 3 and it was more of a speed run than anything. I have heard that Dark Souls has a very great storyline and that the mechanics and world setting greatly affect the plot overall. I want to see how it plays out and see where the writers ended up taking the story before I played through Dark Souls 3. As for Bioshock, I am very interested to see where the story goes after playing Bioshock Infinite. So far I have heard that it will be taking place in the 1900s in Antarctica which has me curious. I mean what the hell is in Antarctica? Regardless I will be waiting to try it out and I am hoping it has the same mechanics and relatively strong storyline that Bioshock Infinite had because that was one of the best games I have ever played.

 

Chrono Trigger: First Impressions

Chrono Trigger is an RPG wonderland, and honestly, it is one of the better-looking and playing games of 1995. I was unfortunately not born when it came out, but playing it now I can understand why it was so popular in the RPG community and still is to this day.

Typically, RPGs are not my favorite genre because they seem to move slowly and it’s a lot more reading than I prefer when playing video games. I actually do not mind it on this game however and think it brings a lot more immersion. Something I have found quite interesting about the game so far is the fact that there are no quest bars or maps to help you. You sort of have to navigate on your own and find what you are looking for solely based on what the characters tell you. I am not used to this type of game mechanic, but I think it works very well because it forces you to explore all the areas until you find what you are looking for.

For a game that was released in 1995, I must say it is exceeding my expectations. Although the art style is still 8-bit, it is very high quality for its time and the colors are very vibrant. I have also been enjoying the soundtracks that are played in the background. It definitely adds an element to the game and the compositions are very well made for their time. I have also had lots of fun interacting with different characters and objects, such as in the cathedral when you play the organ, it opens up doors or retracts spikes that you could not previously get to before.

As for the story, though I am not too far in, I can predict where the story may possibly be going. We started off with a random girl at the fair, but then she gets teleported to another world and becomes a queen. Apparently, she was a descendant of a previous queen and so it is your goal to find the girl and figure out what happened to the queen before. You have to make sure the queen does not die in that timeline so that the girl may stay alive. I think that you will most likely have to travel through lots of different timelines and find out the different situations of what happened in the past and piece them together. I am unsure where the story will go but this is just a prediction I have based on what I have seen and played so far. I can’t wait to continue through and see what happens next.

My progress so far:

Bioshock Infinite: Overall Feelings and Theories

BioShock Infinite Complete Edition on GOG.comSo, Bioshock Infinite, how was it? Well, let me tell you this game was absolutely fantastic. From the world, it took place in, to the mind-boggling twists and turns around every corner. I thoroughly enjoyed this game and it made me want more. I could not stop playing and finished it in about 2 days, and I hardly ever finish games if that says anything. I have some very specific feelings and theories about this game that I want to dive into.

BioShock Infinite, Irrational's New Video Game - The New York Times

My first initial feelings of the game were that it was going to be like the first Bioshock, where we would probably reenter rapture and have to solve yet another series of puzzles. I felt almost hesitant because of this. Well, as soon as I started the game I knew it was going to be different. Though you start out almost like you were at rapture, you actually are transported to a floating world called Columbia. The scenery was nothing like Bioshock 1 and I was very happy about it. Instead of it being depressing and run down, Columbia was an actual utopia, from the outside.

As I played through the game there were some theories that I started to develop. One of these theories I had was that Elizabeth was somehow related to Dewitt. I never knew what relation but I had a feeling that she was either his past significant lover or was perhaps a distant cousin. I especially felt this because their connection was instantaneous and they seemed to get along rather well very early on. I thought maybe she lost her memories of Dewitt and that her past name was Anna since he would call out to her here and there throughout the game. Come to find out at the end that Elizabeth was actually his daughter and her name was Anna Dewitt, hence why he had those initials carved onto his hand.

BioShock Infinite | Extra Life

Another theory I had developed was from the end of the game. At the very end, there were multiple Elizabeths all from different timelines who confront Dewitt at the baptism area. After they all gathered around, they all had different images of him, saying that he was both Dewitt and Comstock. In order to stop the timeline of Comstock and his ruling, they had to kill Dewitt since he was both people. This depended on if he went through with the baptism or not. Upon killing Dewitt, the Elizabeths from different timelines would disappear one by one, each on the ding of a bell. The very last Elizabeth that remained was the one you played within your timeline.  The camera panned upward from this Elizabeth, and you heard a bell, but no one knows if she actually ended up disappearing or if she still stayed. I believe she stayed because she was with Dewitt and did not have a reason to disappear. I think she was the last remaining one because she helped him realize his past memories and he was not Comstock in that timeline. Many believe she did disappear upon hearing the very last bell after the camera panned away, but she almost seemed like a goddess. With her powers and her realizing such powers, she should not have disappeared because she should be the one who controls the doors and is needed to keep timelines in place.

Overall, my feelings for this game are absolute in that I was super engaged and intrigued constantly. I have never felt so invested in a game as I did with Bioshock Infinite. I loved finding out new information and seeing what was around every twist and turn. The skylines were also quite an adventure. I highly recommend this game for anyone who loves a good story, great puzzles, and absolutely insane plot twists.

Play Bioshock Infinite!: https://2k.com/en-US/game/bioshock-infinite/

Bioshock Infinite: Different, but Better

Upon completing Bioshock 1, I had no idea what was in store when we began playing Bioshock Infinite. I am quite glad I did not know because it was a complete surprise.  Though I am only halfway through the game, there have been many great turning points and amazing melee experiences. I am thoroughly enjoying my progress through Bioshock Infinite and perhaps it is because this time I set it on easy mode. I really enjoy the game mechanics and storyline of this particular game because it seems a lot more interactive and I really enjoy the zip lining aspect, though you would definitely break your arms doing some of the jumps he does in real life. The storyline is very interesting and the fact that it is based in a town that floats in the sky is really cool.

Compared to the original Bioshock, this is quite different, however, it still keeps the feel of Bioshock despite there being different characters and plotlines. One of the reasons it still feels like the original is because just like in Bioshock, there is a leader who controls everyone and an uprising of people who do not like said leader and want to take control. Another reason is that you still have the same mechanic of ADAM which is the genetic manipulation tool that allows you to use supernatural abilities, however, it is just changed to salts and you do not need to kill little sisters for it (even though I did that in the first one anyway). There are many useful salts too that are a lot easier to use which I enjoy. I also found that in Bioshock Infinite, although there are no big daddies or little sisters, there are still large enemies who use different capabilities as they did in Bioshock. So, although Bioshock Infinite has different characters and a different storyline and world, it still keeps some of the aspects of Bioshock while also presenting a new world to explore. I cannot wait to play more of this game and see what else is in store.

My game progress so far:

Bioshock: A Summary

Where do I even begin with Bioshock? This game had so many twists and turns that kept things engaging and fun. Bioshock was the first game I have played where you beat people with a wrench and face off against giant robots who are not easy to kill, I may add. Not only that, but this game had tons of horror-type aspects, at least in my opinion because I am a scaredy-cat and will jump at the slightest of things. One of the largest game mechanics that was introduced within the game was pretty close to the beginning. This mechanic known as Adam was the basis for many decisions made throughout the game and made things very hard as a player.

Adam is known as an element that grants you alterations to your body’s DNA, granting you supernatural abilities such as Telekinesis or Incineration. The issue is, the only way to gain more Adam is to harvest children, known as, little sisters. Little sisters are the ones that extract the Adam, using a syringe and gathering it from a dead splicer. They store it within their bodies to be used for a later time, hence why the only way to get it is by killing them. Though, it is not that simple because little sisters are almost always accompanied by a Big Daddy. Big Daddies are heavily modified people in large suits that protect the little sisters from being harvested. These people were created because the city people started going after the little sisters to gain Adam, and since they were such easy targets, it was a no-brainer.

This is one of the major mechanics which truly drives the story and its elements. Adam is the reason why society crumbled and it is the main source of power for you as the player. It gives you abilities that help you conquer the game, however, you do not always have to kill the little sisters. You are able to spare them and only take some of the Adam. I did not do this because I felt Adam was a very important part of the story, so I ended up harvesting all the little sisters I came in contact with. I thought that was the main quest of the game, but I was very mistaken. Many of my decisions were based on gaining Adam and using my abilities wherever possible. I felt this would help the game go faster. The biggest part of the game, however, was because Andrew Ryan was the leader/founder of Rapture but there was a criminal who wanted to be in power instead and wanted all the Adam for himself to gain ownership over Rapture. This was due to a class division within Rapture, which sent the people of the lower class into a frenzy, including the criminal. They wanted to gain Adam to take over the city and make it better for themselves. This is why Big Daddies and Little Sisters were created and this is the basis of the game and what you, the player, must discover as you go on your journey.

Photo Credits:

Sampson, Jessi. “If Bioshock 4 Is Open World, It Should Be More RPG Too.” PCGamesN, 12 May 2021, www.pcgamesn.com/bioshock-4/rpg-open-world.

“Buy BioShock from the Humble Store.” Humble Bundle, 2021, www.humblebundle.com/store/bioshock.

“Wiki Targeted (Games).” BioShock Wiki, 2021, bioshock.fandom.com/wiki/Little_Sister.

The Walking Dead: A Powerful Story

So, after many days of gameplay, I finally made it to the end of The Walking Dead, and let me tell you, I am speechless. From the beginning to the end this story has had so many twists and turns, but the ending truly threw me for a loop.

The Walking Dead: Season 1 Episode 5: No Time Left - Gallery - Adventure  Classic Gaming - ACG - Adventure Games, Interactive Fiction Games -  Reviews, Interviews, Features, Previews, Cheats, Galleries, ForumsOverall, the ending was a very good one. Though it was very sad, and yes I did end up crying, it was very solid and I think showed how much the characters evolved up until the end. I feel I made the right decisions for how I wanted the story to go. Though most of the game the decisions I made were based on the characters I felt were important and I preferred. One of these characters was Clementine, and she was the largest reason for my decisions. Throughout the entire story, Clementine was always the one I put first. I started to develop a father-daughter relationship with her, and I just wanted to be a good role model. I wanted her to see that I was not a bad person and I wanted her to carry that on in case anything happened to me. This reminds me of a quote from Nonplayer Characters, or NPCs by Katherine Isbister. She stated, “Interactions with NPCs move players beyond para-social feelings into consequential social experiences  with accompanying social emotions and behaviors (Isbister, 2017).” This specific quote really connected with me because I definitely felt social emotions and behaviors all while being around Clementine. It is like she brought out a side of myself I never thought I would have, even though she is just a character that helps guide the story. She truly changed the way I made decisions and I think I made the right decisions because of her. Kenny was also a character that I based my decisions on because he was the one I met first, and he seemed to have his head in the right place. I felt it would be beneficial to side with him for the majority of the story. There were points where I tried to remain neutral, but for the most part, I chose Kenny. He had his family and I wanted to protect them too. No beard Lee Episode 5 S2 [The Walking Dead: Season 2] [Mods]

There are a few things, however, that I may want to change in the future. In the first or second episode, I ended up killing Doug in exchange for Carley. I felt it was the right decision at the time because she was in possession of a gun and knew how to aim quite well. I thought Doug was kind of useless and was not as needed. If I were to go back, I think I would choose Doug instead because I want to see how much it would change the story.  I also heard he was good with electronics, so he may have been helpful in the later episodes. Another aspect I would change would be when Lee (I) and Kenny killed Lilly’s father, Larry. At the time, I thought it was best to listen to Kenny and kill him before he came back to life since it was unsure if we were getting out of the meat fridge. I would like to go back and not bash his face in with a cinder block, and side with Lilly instead. I wonder how much it would have altered the relationship between Lilly and Lee as well as Kenny and Lee. The Walking Dead – Episode 5: No Time Left - Rocket Chainsaw Overall, this game was amazing with the way it brought out your own emotions and put them into the character you were playing as. The way the story flowed, and how your decisions altered the story itself was very well done. I highly recommend trying this game out yourself and see what outcome you end up with.

 

Photo Credits:

“Adventure Classic Gaming.” The Walking Dead: Season 1 Episode 5: No Time Left – Gallery – Adventure Classic Gaming – ACG – Adventure Games, Interactive Fiction Games – Reviews, Interviews, Features, Previews, Cheats, Galleries, Forums, www.adventureclassicgaming.com/index.php/gallery/category/C767/.

Fire, NaitsirK di. “Realistic Dynamic Landscape [Goldsource Engine] [Tutorials].” GameBanana, 15 Sept. 2015, gamebanana.com/tuts/11768.

Ghiggino, Adam. “The Walking Dead – Episode 5: No Time Left.” Rocket Chainsaw, 11 Aug. 2013, www.rocketchainsaw.com.au/pc/walking-dead-episode-5-time-left/.

Isbister, Katherine. How Games Move Us: Emotion by Design. MIT Press, 2017.

Telltale’s The Walking Dead: Progress Report

Let’s get one thing straight, I absolutely despise spooky games…

Clementine and Lee

Telltale’s The Walking Dead: Season 1 has been nothing short of spooky, interesting, and complex. Starting out, it had seemed like just a regular zombie game, however, something was different about it. I typically do not choose games like this to play, mostly because I get scared of everything and would rather not be screaming constantly. This game is an emotional rollercoaster, but it is really fun at the same time.

A part that stood out to me instantly was the fact that every decision you make, the characters remember. This can affect you not long after you make the decision, or some time down the line in the game it can come back to you and you may not even remember the decision you made. I really enjoy this game mechanic because it keeps the game interesting, and makes you hyperaware of every little thing you do. Another aspect that stuck out to me was the fact that there are times where you choose to save someone, thinking that you can save one then the other, but that is not the case. I was so hopeful that after saving the young boy, Kenny Jr. from getting eaten, I could also save the farmer’s son, Shawn, but the game clearly wants at least someone to die here and there, you know, to keep things interesting.

The main person I have connected with through all these adventures, however, has got to be Clementine. Clementine was the girl that Lee (the character you play as) found in the house he stumbled into within the first episode. For some reason, I felt an instant connection to her and I want to make sure she is okay before anyone else. It is almost like you start to develop a dad-side for her.

There are a lot of factors that have been greatly affecting my choices at this point in the game. One of the factors is that due to the game mechanics, I am trying very hard to have my decisions not reflect poorly on me later. I also find myself seeing which characters have the strength we need to survive the game, which affects my decisions on who I will save and who will be eaten. For example, at the end of Episode 1, I decided to save Carley instead of Doug, because she was very accurate when using the pistol, and honestly, Greg just kind of stood there and watched. It seemed like the right decision for the sake of the group. I can’t wait to play through the game more and see what happens next.

Photo Credits:

Clementine and Lee, Microsoft. “Buy The Walking Dead: The Complete First Season.” Microsoft Store, 2021, www.microsoft.com/en-us/p/the-walking-dead-the-complete-first-season/bw6b077fch11?activetab=pivot:overviewtab.

Family Photo, Pinterest. “Фотография | The Walking Dead Telltale, Walking Dead Season, The Walking Dead Lee.” Pinterest, 2021, www.pinterest.fr/pin/388717011586348595.

Chopping Fish and Becoming a King

Imagine yourself, going about your daytime job as a fish canner, chopping off fish heads and throwing them onto a conveyor belt. Now imagine daydreaming to a vast land, which begins to take over your life and turn that alternate reality into reality. This was every day of young Lewis Finch.

It started out as a mere “corner of the screen” visual, where he would imagine himself in a simple labyrinth, all black and white. The words on the screen were woven throughout in order to tell his story. As he progressed through this “minigame” adventure within his mind, the levels became more and more complex and took over the screen, as if reality and alternate reality were becoming one. This was happening all while still chopping the heads off of fish, which had to make you think “when is my hand coming off.”

The last point of the “minigame” on screen was very complex as it became 3D and the mechanics of the game changed completely from the first level. It involved even more movement and looking around the screen to find where to go. Towards the end, it became Lewis’ complete reality, and he was engulfed in it. The game mechanics during this story were amazing and truly led the story. From the minigame in the corner getting more and more complex, to an alternate reality eventually taking over the screen entirely. This was able to convey what was happening within Lewis’ mind and made you, the player, experience what he would go through each day. It was his escape from his own reality, but it took a dark and unfortunate end.

Overall, the mechanics and story arch of this level were insane. It was an intriguing way of showing the character’s side and learning about the character’s mental state. This was all while Lewis’ psychologist was explaining what was talked about in her sessions. As the player, it led me to believe he may have had schizophrenia or even all of the characters for that matter. They all had their own escapes from reality, and visions of another world. Maybe the “curse” on the Finch family was really just a mental disorder being passed down to each member. I will let you decide that though. Happy playing!

Play What Remains of Edith Finch on Steam: https://store.steampowered.com/app/501300/What_Remains_of_Edith_Finch/

Image Credits: What Remains of Edith Finch Title Screen:

“What Remains of Edith Finch – Annapurna Interactive.” Annapurna Pictures, annapurna.pictures/interactive/what-remains-of-edith-finch/.

Minigame Lewis Scene:

“What Remains of EDITH Finch: Download and Buy Today.” Epic Games Store, Annapurna Interactive, 25 Apr. 2017, www.epicgames.com/store/en-US/p/what-remains-of-edith-finch.

Fish Canner Scene Gif:

ago, Jason Almenas  •  3 years. “It Can BE Horror: What Remains of Edith Finch.” Modern Horrors, 14 Aug. 2019, modernhorrors.com/it-can-be-horror-what-remains-of-edith-finch/.

Brendan Caldwell: Comical, Yet Serious

After reviewing many authors blog posts, the one author which stuck out to me was Brendan Caldwell. One of the main reasons I enjoy reading his blog posts are because you can feel the comical side he is bringing out when writing. He seems to enjoy poking fun at games, especially in reviews and wording things a certain way to stick out more. An example of this can be found when he says, “…we discovered its name from that most reliable of informants: a Doritos packet (Caldwell, 2020).” Another reason why I like this author is because he is into the same games I am. This makes it very easy to relate to his posts and find humor about the games that I have never thought of before. He easily makes his articles fun to read, while also getting to the point and making sure everyone knows his stance on the game.

The one article I really enjoyed reading was his review on Call of Duty: Black Ops Cold War single player. This is a game I have been playing a lot of recently, so when I saw he had a review of it, I just had to see what his thoughts were. Some of them were quite grim, however it was the truth of the game. Something I can learn from this author that will help me write better blog posts is to have fun, and bring your own sense of style into the posts themselves. By bringing your own personality to the blog posts, they become your own and people are able to see that. Though these posts are just text on a screen, Brendan was able to bring them to life. I want to be able to do the same in my own blog posts. I also enjoyed how, although he was humorous in his posts, he also knew how to become serious and allow readers to see the major takeaways from his posts. With my own blog posts, I think this will be a strong skill to practice for future posts.

 

References:

Caldwell, Brendan. “Call of Duty: Black Ops Cold War Singleplayer Review.” Rock Paper Shotgun, 16 Nov. 2020, www.rockpapershotgun.com/call-of-duty-black-ops-cold-war-singleplayer-review.