It’s Like It’s Real

What surprised me the most so far was The severity of your choices. I watched content creators play every other walking dead except this first season. As I played and watched many telltale games, I typically want to take the moral high road in hopes of not getting a crummy ending. No matter how much I weighed the options, worrying about what I would say, I felt as if I’d end up wrong either way. Staying on the topic of taking the moral high road, I tend to favor loyal characters, and I always look to reciprocate that whenever possible. Despite the fact that I did not save Duck at the beginning of the game, Kenny has always been on my side. On top of that, in my experience, Lilly’s dad Larry, never gave Lee a break, and to make matters worse, he intentionally attempted to get me killed in our escape from the pharmacy. After that, my decisions immediately became automatically geared towards Kenny, Carley, and Clementine, no matter what. When it comes to my decision-making in this game, besides taking the moral high road, I do what is best for Clementine since I like the idea that she inherited great parental traits from Lee. I inherited this attitude towards Clementine as I became attached to her by watching the latter installments of The Walking Dead Telltale Games. What solidified this attachment was the final season of The Walking Dead, where Clementine is on the other end of the spectrum and becomes the one playing the parental role for a character named AJ.

 

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