First Impressions of Chrono Trigger

First playing Chrono Trigger, the biggest thing that amazed me early on in the game was the quality of the 8-bit animations of the characters. The reason being is because some of my earliest and memorable 8-bit games that I played in my childhood were Pokémon titles, and for a game that came out in 1995 to be comparable to my favorite Pokémon title Pokémon Platinum that came out in 2009 tells me how much effort the makers of Chrono Trigger put into graphics. The encounter early on a game that I’m referring to is at the festival where if you explore well enough, you may stumble across a group of NPC’s dancing on a stage with music playing in the background. The mind-blowing part was that I could make out that the characters were pulling off dance moves. In the 90s, I would expect 8-bit characters just to be hopping around with no animation from the limbs of their body. Early on, Chrono Trigger gives the player a friendly, soothing vibe to start with, but in my experience of gaming, I can assume that Chrono Trigger will take a dark turn real soon as starting that way did not mean good for the main character and their friends. This was similar to my experience playing Kingdom Hearts One. I am at the point where Chrono gets arrested. For some, they may feel that’s the worst that things can get. However, I feel like it will get super dark based on my past experiences

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