The new technology that I’m creating is by incorporating books into videogames. By introducing videogames because when you think about books and or plays like Frankenstein, Romeo and Juliet even the Odyssey. These all have very distinct forms of syntax and diction that could often be difficult for a student to understand. This item would focus on the age range of children between the ages of 18 to 30 years old. Around this age, the types of literature that are being given to read in high school even at the college level can be quite tricky and difficult to understand. So, by incorporating videogames and books into an art form this would see an increase in the way young adults follow along and read in class. This product would work with any current game console that we use in today’s modern age (i.e. Xbox One, PS4, Nintendo switch, etc.) It would be manufactured like a normal video game it would be sold in any store that sells videogames. The video games would be a third person perspective where you control the character and learn as you go throughout the story. For example, with Mary Shelly “Frankenstein” you would play as the Dr. Frankenstein and you would go throughout the whole narrative as the main protagonist and learn about the character an on ways that the character goes throughout the story.
For example, for the Frankenstein by Mary Shelly. The story of the book isn’t difficult to understand it’s the language and the vocabulary throughout the story. For example, “I ought to be thy Adam, but I am rather the fallen angel…” (Mary Shelly). Something like this would be a slight challenge for someone to interpret. So, in a way a student can learn is by exploring throughout the game and finding letters what are taken directly from the book and have subtitles underneath the quote so students have a better understanding of what the quotes mean or in a way of having the quote translated in a way that is used in modern English. By doing this method it gets the reader engaged and they aren’t just going through the game and listening to the narrative. They have a way of interacting with the story an being more engaged in the story seeing how the interpretation of the monster that Frankenstein created come to life on the screen in front of you. By also expanding it and taking on the monster’s perspective and learning and imaging how the monster is experiencing certain stimulus that affects him. This is more than just a videogame it’s a game that influences learning, teaching a student on ways that aren’t commonly conventional and make reading a more enjoyable and easier method of doing. Since in this day and age videogames are such a strong selling point that people doing anything else.