Surgery 1000

My project pitch is called Surgery 1000. This invention targets medical students and health majors. We as patients can only imagine how doctors are so confident in their work. Of course lots of memorization and practice is involved. However, what f there were a VR head set that let one perform surgeries on virtualized bodies. This new invention would help doctors, surgeons, and pre-med students everywhere to get better at helping people and their performance. The exciting part about this invention is being able to work on a body and make the mistakes without hurting anyone. This is also exciting because it would be to doctors use just incase they wanted to practice before a surgery. Imagine how many successful operations would be performed because of the extra practice this head set would offer. This invention would be accessible for colleges, medical schools, and every hospital. The pricing would be between 5-10 thousand dollars for an entire staff, class room, and college institution. Surgery 100 will bring us into the future of saving more lives and bettering more doctors.

Inside your purchase. Are you wasting your money? or No?

Most people do not buy their first phone on their own till about 16-21 years old. I bought my first Iphone when i was 16, i used all the money i got from my sweet 16 and gave it to my parents so they could get my phone for me. Before i decided to switch over to #teamIphone i did a lot of research because, a new an improved galaxy had just came out at the same time. I wanted to know which one was better. It basically just came down to camera quality for me. But while doing research they seemed very similar, from what the companies actually let us see. When i was comparing the two phones i thought to myself, what if they are the same exact phone and they just look different on the outside? but i did not care enough to keep digging i just wanted a new phone. Now that virtual reality has been introduced, I believe that we can use it to actually see what we are purchasing. In this case, an iphone. People work hard for their money, so i feel like they should know what exactly they are buying. With virtual reality we can actually get inside of an iphone and see what it is that you are paying for. We already know that phones are extremely expensive but maybe if we get inside and see what the phone is made up of and the systems that help it work, we will find out why. People do not really think about why iphones do not have a back or a battery like an android, I think about it all the time when my phone starts to act dumb and i can not do anything to fix it. With my virtual reality creation i will take you through the inside of an iphone. It will allow you to be able to pick, touch, and inspect any parts of the phone to see how it works and what it cost in order to be incorporated in the making of an iphone. It will allow you to be able understand how your phone works, and if it is any different from any other phones out there.

Zoom

For many years, humans have been going to Zoos to stare at wild animals for their own entertainment. Animals are improperly cared for in zoos, aquariums, police forces, and circuses. According to Captive Animals Protection Society “African elephants in the wild live more than three times as long as those kept in zoos”(CAPS). Meaning humans are potentially endangering the lives animals. Also, zoos are killing animals. In a study found by Captive Animals Protection Society a zoo in Copenhagen killed a perfectly healthy giraffe (CAPS). Well, thanks to my new virtual reality game some awareness will be discussed in regards to zoos. The objective of the game Zoolo is to free all the animals in the zoo within 30 hours. In the game a picture of a animal will appear on the corner of the screen. It’s your job to read different chapters of the given animal manuel to know how to safely remove the animal from the zoo. For example, if a image of a snake appears, you will have to read chapter 12 of the manual to see what materials will be needed to complete this task. If you skip this step your virtual person can potentially die or get harmed. Once all the animals are rescued within 30 hours you must load them onto a truck and the GPS will guide you where to go. When the mission is complete you will move onto the next level. A timer will be prominent in the corner of the game and the pause function can be used. This game can be played using an Oculus Rift VR headset, or a google cardboard. The target market of this game are children aged 8-16. The purpose of this game is to educate kids on different animals. Some of the animals featured in the game will be rare species, and each chapter will provide a brief summary of each animal. In addition, this game will instruct kids how to correctly handle animals. The goal is to make children empathetic about what they see in the zoo. Children will witness the tightly compiled space, the night cages, and the poor living conditions the animals endure while living in zoos.

Sources

“10 facts about zoos.” Captive Animals Protection Society. N.p., n.d. Web. 24 Apr. 2017.

Form Tackling and Concussion Protocol

My target audience with this VR product is current and soon to be football players. There have been have been many stories over the years involving players becoming paralyzed during football games and having their lives changed forever. Football is a very dangerous game, but there are ways to teach form tackling to new and current players. currently what is being done is coaches are teaching players during practice to keep their heads up and tackling with their chest and bringing your hips through. However, when it is taught this way, practicing this form can be hard to do in game speed, because there is either a tacking dummy or an actual person portraying another player. When it’s another player being the tackling dummy you can’t run full speed into them or they will be hurt, and the tackling dummy just isn’t the same as tackling someone in a game. I believe that by making a VR tackling product it will be a lot easier to teach athletes how to tackle with the correct form. I think what would help would be a VR app or game that puts you in a football game setting. There will be multiple interactive levels that you can advance through with each form form tackle you can execute. What also goes with poor form tackling is concussions. Concussions are becoming more and more common in the game off football today. This also has to do with poor tackling. Luke Keuchly is an all-pro linebacker for the Carolina Panthers and one of the best players in the game. He has suffered multiple concussions in his career so far and the usually stem from when he takes a blow to the head. Whether is is helmet to helmet or if it is a knee to the helmet, a blow to the head can result in a concussion. The VR form tackling app will teach players to keep their heads up and not put their heads down like most players commonly do. I believe that with this app, many players can save their careers and live a better life after football.

Drunk Driving

In 2015, 10,265 people died in alcohol-impaired crashes, an increase of nearly 300 from the year before. Every day, twenty-eight people in the United States die in a drunk driving vehicle crash (NHTSA). When you really think about it, that is one person every fifty-three minutes. Lets do something about it. This virtual reality experience will take you through the journey of an intoxicated individual. For example, when the app is first accessed, the user will be able to choose one of six stages of intoxication. One or two shots, Smear phase, Muddy phase, Can’t stand phase, Paralyzed phase, and last the Danger phase. Lets say one chooses the fourth stage. The fourth stage starts at a bar. You are the in the bar with some friends and hours go by and you now have a blood alcohol level of 0.16. That is twice the legal BAC level. You think you are okay to drive; however, you really are not. Users of this will start to feel dizzy or in other words, feel like a drunk person. Users will actually be able to feel how dangerous it is to drive under the influence and the app will be designed to see how difficult it is to drive intoxicated. At some point in the stage, a police officer will approach you and the user of this will have to attempt to walk on a straight line using your own balance and movements. The vision will become blurry and it will actually seem as if in reality you are really under the influence. As the stages increase, so does your risk of being involved in a crash alone or even with someone else. These situations can result in death involving either yourself, whomever you are with, or a total stranger. The purpose of this app is to create a sense of emotion and to decrease or altogether stop the effects of driving under the influence. This is a learning experience for those who do drink and for those who do not drink. By the time you finish all the stages, users will have a different insight as to how mistakes of yourself can affect someone else or how if it were you struct by a drunk driver, how someone else can effect those you love. Put yourself in someone else’s shoes. Would you want to suffer the consequences because of your carelessness?

 

PTSD

In today’s society, many people are dealing with PTSD because of the effects of war. Most people do not know how to handle someone who is going through a PTSD episode. Veterans feel that no one can help them because the one trying to help them does not understand what that veteran went through and what that veteran saw. This virtual reality app will allow practitioners, counselors, family, and friends to understand what that person with PTSD is going through and it will also give them a little clip of what they went through over on the front lines.  When this app is first opened, it will ask the user which branch of the military I would like to explore. They select the branch and then the next screen asks them weather they would like to look at the front lines or the after effects of war on a person and what they see when going through a PTSD episode. If the person picks to go to the front lines then, they would see a full view of the war. They will hear everything that one would hear, see everything that one would see and nothing on this app would be downgraded or down played. They see everything the way a solider would see it. If the person choses to explore the after effects, they would see what plays through a veteran’s head when an episode happens. It will take you back to the time and place that this memory occurred and everything will be surreal for you. According to PTSD: National Center for PTSD, there are four symptoms of PTSD. Reliving the event, avoiding situation that remind you of the event, negative changes in beliefs and feelings, and feeling keyed up. The main reason for why this app should be brought to market is because we should support the veterans and help them as much as we can so they can lead as close to a normal life as they can after coming back from war. It will also help the practitioners and counselors to find a better way to connect with the veterans.

Sources

“Symptoms of PTSD.” U.S. Department of Veterans Affairs. (n.d.) https://www.ptsd.va.gov/public/PTSD-overview/basics/symptoms_of_ptsd.asp. Accessed 22 April 2017.

“Veterans’ Voices on PTSD.” U.S. Department of Veterans Affairs. (n.d.) https://maketheconnection.net/conditions/ptsd?utm_source=bing&utm_medium=cpc&utm_content=Symptoms|4567656250|c&utm_term=ptsd%20symptoms|PTSD%20symptoms&utm_campaign=Search-PTSD-Exact|133167241. Accessed 22 April 2017.

Anti-Bullying/ Suicide

Topic: Anti-Bullying/Suicide

Audience: Middle/High school students

Do you know someone or heard of someone being bullied, regardless it’s a friend, a family member, a classmate, or a peer? Have you ever witnessed bullying? This virtual reality game hits on some heavy topics about bullying, and what it’s like in a bystander’s perspective. In this game, you get to be a bystander and witness a victim being bullied physically and verbally. Throughout the game you have to find certain objects that give you a better understanding of the victim and what is happening. This means finding notes, blueprints, drawings, and letters. Each object you find reveals a flashback, which you play as in the perspective of the victim. Each blueprint and note is something that the victim invented, and could make. Once it goes back to the bystander, it continues as a scavenger hunt. After all the objects you find, it combines all of them and reveals a note. While reading the note, it takes you into the perspective of the victim. It shows you a flashback of the first day you witnessed the bullying happening, but you’re in the perspective of the victim. It reveals that the victim saw you standing there and watching this all unfold. It comes back to you reading the end of the note, which reads, “If only someone would’ve spoken up.” It then cuts out and gives a quick demonstration of what would’ve happened if you stood up to the bullying. The educational purpose of this is to inform people of bullying and its affects. It also informs people of a person who commits suicide could have had great ideas, and could have been a person who found a cure for something or invented something that’s helpful to the world. The person playing gets to feel what the victim feels along with how hard sometimes it is to be a bystander. I wanted to reach out to middle/high school students because bullying shows usually the most during those times. This game will put a student into perspective, and see how they could be helping individuals who are bullied, instead of being a silent bystander.

Bibliography:

http://www.pacer.org/bullying/resources/stats.asp

http://www.antibullyingpro.com/researchhome

 

Pitch feedback

On each pitch post, answer the following questions in the comment section.

  1. What excites you about this project and why?
  2. What do you want to see more of and why?
  3. What additional evidence does the audience need for you to be convinced that this research is complete?

Alcohol on the Brain VR

Image result for alcohol on the brain   There are many ways in which alcohol can affect a young persons brain. At this day in age, many young adults/high school students experience the effects of alcohol but many don’t realize what goes on in the brain. A creation of a virtual reality app showing how alcohol affects the brain would help many young adults get a better understanding on this subject. This app would be targeted towards young adults, their parents, or even teachers and counselors who can reach out to individuals if they believe this app would be of any interest or help to them. In this app, the individual will get to see themselves in a sober setting and experience what that is like, and then move towards a not so sober experience. To begin with, they will be able to pick a character (male or female). This character would carry on daily tasks as a sober person, while later on, those tasks will be performed in a more difficult setting. As that setting occurs, the young adult will be able to go through the brain and see what occurs.  While inside of the brain, they will be able to study specific parts of the brain and read about why or how that part of the brain is affected. Things such as brain cells dying off, or certain parts of the brain that may become damaged. The purpose of this is to show that once brain cells die, they cannot be brought back. Once a certain part of the brain is damaged, it may not become fully repaired. The app would increase on level of difficulty. Doing tasks while the screen shows a “wobbly” setting will become much more difficult. The individual will get to experience what it’s like performing every day tasks while being “drunk”. According to the U.S. Department of Health and Human Services, the symptoms one may face from drinking alcohol would be difficulty walking, blurred vision, slurred speech, slowed reaction time and even impaired memory. The app would depict all of those symptoms through the screen. This app would be very important to high school students or even students younger than that so they know beforehand what can happen when alcohol is consumed at a young age when the brain is not yet fully developed.