Final Reflection

Please compose a short reflection letter before leaving class today. You may do this in a Google Doc shared with amanda.licastro@gmail.com, or as a Word Doc sent to alicastro@stevenson.edu. Your responses will help me assess your contributions to this final project, and will help me to improve this course in the future. I really appreciate your feedback.

Here are the guiding questions:

  1. What did you contribute to the final project? What did you learn from the  process of working on this project? What would you do differently if you had to do this project again?
  2. What activities did you benefit from most this semester? If you can recall your original note card from the first day – do you think you accomplished your learning goals for this course? Why or why not?
  3. What readings did you find most interesting and helpful this semester? Why? Do you feel any reading should be eliminated and replaced next time this course is offered? Why?
  4. Do you have any suggestions for improvement or recommendations for your instructor?
  5. Do you have any final comments about your experience in this course?

I ______do/do not give Dr. Amanda Licastro permission to use my final project for academic purposes with attribution.

Thank you all for a wonderful semester. Please come see me in office hours or email me anytime!

Tools for Prototype

Your group should choose ONE of these mediums for your prototype. Please select and sketch out your visuals together, and then the Technical Developer will take the lead. This prototype should take LESS than 5 minutes to experience.

Video

Animation

Storyboard

(Hints and Tips)

Video Game

Finding Reliable Sources

Finding Reliable Sources

For every source you wish to use as a resource for an academic paper, you should be able to answer ALL of these questions, and you should acknowledge these findings when citing the source in your paper. Your initial assignment is to find one source for the topic you choose to share with the class. Once you find a source you want to use for this class, answer the following questions:

  1. Who is responsible for the source? What do you know about them?
  2. What is the author’s general attitude toward the subject?
  3. What is the level of originality of the material? Can you find this material elsewhere? Is it too general or too specific?
  4. How authoritative or trustworthy does the material seem? Why?
  5. How completely does the site/article/book deal with the subject at hand?
  6. If a website, what sorts of links does the site contain? If an article, book, or chapter, who or what does the source site? How do these links/citations add the authority of the site? How complete and recent are they?
  7. How is the source biased?
  8. When was the source published? If a website, when was it last updated?

If you are unsure about a source, bring the information to class and together we will determine if it would be appropriate to use for a research paper and why. You should repeat this process for ALL of your work in this class (for your midterm, presentation, or final paper). If possible, consult a librarian, tutor, or e-mail your instructor if you are having trouble evaluating an online resource.

Final Project: Evoking Empathy Through Virtual Reality

For your final project you will use all of the readings and discussions we have had throughout this semester to inspire your own creation: a virtual reality experience that evokes empathy. You may draw from your own personal experience, the fiction we have read and watched, and outside research to design a short VR application intended to induce empathy in your audience. You will design this simulation as an entry to the grant competition being held by the U.S. Department of Education:

https://haptic.al/department-of-education-virtual-reality-42f5ce1187dc#.bvdpaqmgi

Please review the specific criteria here:

https://www.edsimchallenge.com/

Winner Selection Criteria

When judging the finalist submissions, including a prototype, judges will recommend to the Department the winner(s) from the pool of the finalists. Each of the following six selection criteria may be assigned up to five points during the selection of the winner(s) (for a total of up to 30 points). The following criteria will be used to select the winner(s):

  • Learning Outcomes. The extent to which the simulation prototype (1) contains clearly defined academic, technical, and employability learning objectives; (2) spurs change or improvement in the user’s knowledge and skills; and (3) provides data to the user and instructor with respect to progress toward achievement of the learning outcomes.
  • Engagement – User Experience. The extent to which the simulation prototype demonstrates an engaging user experience on par with commercially available entertainment games.
  • Engagement – User Interface. The extent to which the simulation prototype exhibits a thoughtful user interface design on par with commercially available entertainment games.
  • Commitment. The extent to which the submission: (1) demonstrates the entrant’s evolution and improvement of the concept; and (2) illustrates the entrant’s ability and intention to improve upon and scale the simulation beyond the Challenge timeframe.
  • Implementation Strategy. The extent to which the submission describes a detailed plan for implementation that takes into account potential barriers such as cost and technological constraints, including integration with existing and future technology, and proposes potential solutions to overcome such barriers.
  • Long-term Vision. The extent to which the submission: (1) demonstrates a plan for encouraging collaboration among the developer community, including making aspects of the solution available through open source licenses; and (2) provides a vision of how the entrant’s plan will stimulate the broader educational simulation market.

To accomplish this task, the project will be broken down into steps.

  1. Individual pitches: each student will conceptualize and present their idea for a project in 3 minutes. The class will vote on the top 4 or 5 projects. (10 points)
  2. Group contracts: in small groups of 3-4, students will outline their plan for this project and assign roles and responsibilities for each student to accomplish. A timeline and due dates will be established. (15 points)
  3. Formal proposals: each group will compose a 3-5 page proposal for their project meeting the criteria of the competition. The proposal will include outside research, citations, and a bibliography. (50 points)
  4. Demo/script/storyboard: each group will create a demo of the simulation by making script and either a video, animation, storyboard, or game prototype. (25 points)
  5. Final presentation: this is your mock presentation to the U.S. Department of Education. You will present all of your research and your prototype using: PowerPoint, Google Slides, Prezi, Emaze, handouts, poster, etc. You have 12 minutes plus 3 for questions (15 total). The final presentations are 12/13 from 1:30-3:30pm, please bring food/drinks to share! Assignment sheets will be provided for each stage.

    100 points total

 

Embodied Virtuality

In “Toward Embodied Virtuality” Katherine Hayles discusses her shifting perspective on dualism – the separation of body and mind. Hayles attributes this shift to the growing realization that we are creating intelligent machines and may someday become a population of cyborgs. Using this text as a framework, describe how the character Ash in the “Be Right Back” episode of Black Mirror, as well as the women in Stepford Wives, represent an embodied virtuality. Consider the gendered implications of these fictional portrayals.

As an extension activity if you have additional time, compare these two representations to the characters RUR and Do Androids Dream of Electric Sheep.

Requirements:

  • Include a strong thesis statement that expresses your opinion and outlines your argument.
  • Use at least 2 quotes from the text in correct MLA format as evidence that support your opinion. (HINT: avoid floating quotes, and explain each quote in your own words)
  • Organize your points thematically and logically.
  • Use transitions that connect your ideas.
  • Give specific examples and avoid generalizations.
  • Use academic language and grammatically correct sentences.

Post this to the site using category “blog” and tag “Hayles” and “Virtuality” before class time on Thursday.

 

Hayles Definition Assignment

Some of the theory we will read in this course contains very technical, specific terminology that must be defined in order to understand the content. To develop a base for our reading and discussion, we will define terms used in How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics by Katherine Hayles in order to create a crowdsourced index to reference through the semester. Each of you will be assigned one of the following terms. For this assignment you should define this term based on your reading of Hayles and outside information you gather and determine to be relevant in this context. Please provide hyperlinked citations to any outside information you quote, paraphrase, or summarize.

Write your definition separately in your journal. Then, edit this post and add your definition in the designated area before class time on 11/1. Remember to click publish.

***Please do not edit any entry but the one you were assigned!

Autopoietic  The dictionary defines autopoietic as “the property of a living system that allows it to maintain and renew itself by regulating its composition and conserving its boundaries.” After reading How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics I have concluded that the definition of autopoietic, according to Hayles, is a system that is self made and is directly correlated to ones environment. Hayles states that “In the autopoietic view, no information crosses the boundary separating the system from its environment. We do not see a world “out there” that exists apart from us. Rather, we see only what our systemic organization allows us to see. The environment merely triggers changes determined by the system’s own structural properties” (17-18) . I interpreted this as the system is our way of life and we aren’t effected by the things that happen out side of our environment but only by the things that directly relate to our environments. For example, the Syrian refugee crisis is something in the world “out there” and that information does not affect our systems because our environment is not directly related.
Celluar Automata According to the Stanford Encyclopedia of Philosophy, cellular automata are composed of cells or atoms that are defined as, “discreteabstract computational systems that have proved useful both as general models of complexity and as more specific representations of non-linear dynamics in a variety of scientific fields.” Similarly, in the book, How We Become Posthuman, by Katherine Hayles, cellular automata are defined as, “elementary units that can occupy two states: on or off. Although the jury is still out on the cellular automata model, it may indeed prove to be a robust way to understand reality” (11). Both of these definitions explain cellular automata as having the capability to recreate/model certain complex systems by being “implemented in physical structures” (Stanford Encyclopedia). It is also said, in Hayles book, that the theories that are embedded within the cellular automata, “encourage a comparable fantasy – that because we are essentially information, we can do away with the body” (12). In my opinion this is stating that the human body could potentially be eliminated with this model because we are technically information ourselves, so there is no use for the body itself; “information is given the dominant position and materiality runs a distant second” (12). Overall, the information within us and of which creates us, overrules the body. Therefore, although this word is difficult to understand, this is what I have concluded based upon the text by Hayles and the definition provided by the Stanford Encyclopedia.
Cybernetics  The dictionary definition of cybernetics is the scientific study of how people, animals, and machines control and communicate information. Based on chapter 1 of How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics, my definition is the study of the communication and processing of information in humans and machines. Hayles discusses that “cybernetics signaled that three powerful actors-information, control, and communication-were now operating jointly to bring about an unprecedented synthesis of the organic and the mechanical” (8).  Cybernetics looks at how information, control and communication work together simultaneously in humans and machines and how they are similar. The chapter also goes in depth in the history of cybernetics and how it has changed in waves, seen in figure 1 on page 16. Cybernetics is the main concept and most of what is discussed in the chapter falls under this concept.
Cyborg  A cyborg is, simply put, a hybrid of human and machine, with technological modifications made to the human to make them superior. Merriam-Webster Dictionary defines a cyborg as (1) “a person whose body contains mechanical or electrical devices and whose abilities are greater than the abilities of normal humans” or (2) “a bionic human”. In the context of How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics, the cyborg is the definition of posthumanism, it being the next step of human evolution with assistance from the use of technologies. The author mentions in the text how Hans Moravec can replicate human emotion, making it “that machines can, for all practical purposes, become human beings. You are the cyborg, and the cyborg is you.” (Hayles xii)
Embodiment  According to the Merriam-Webster dictionary, Embodiment is defined as “Someone or something that is a perfect representative or example of a quality, idea, etc”. In her book, “How We Became Posthuman”, Hayles uses this term to describe how there is no exact or ideal form information; the form that information now takes is more flexible (Hayles 2). She describes information as a pattern rather than tied to a particular concrete idea. This in turn allows information to be free from the materialistic world (Hayles 13). In summary, Hayles claims that there is no embodiment or exact/ideal form of information; this allows information to be free and not restrained or constricted by society.
Epistemology  Epistemology is defined in the dictionary as branch of philosophy that investigates the origin, nature, methods, and limits of Human knowledge. In regards to Katherine Hayles’ “How we became Post human,” I believe that it elaborates on this definition. Hayles’ piece investigates the boundaries in which humans have crossed to now be labeled as post human. She gives way to the ideology that we as humans have always been networked and connected through others and that we are always connected to cyborgism in one way or another. Epistemology in this article can be defined as the level of understanding one has of the extent of human limitations and knowledge among other things.
Feedback Loop  Definition provided by http://lexicon.ft.com/: Used in economics to refer to as a situation where part of the output of situations is used for a new input. An example of positive feedback loop is success feeds success. In Chapter 1 pg. 9 Feedback Loop was described as “The idea of the feedback loop implies that the subject are up for grabs, since feedback loops can flow only within the subject but also between the subject and the environment.”  My interpretation of this is Feedback Loop is similar to a cycle, and the output will be the same from start to finish. It is the process that can change. A website that gave a better explanation was www.think.org. The example  the website provided was, “For example, the work output of a population can increase the goods and services available to that population, which can increase the average life expectancy, which can increase the population, which can increase the work output still more, and the loop starts all over again. ” How I connected this definition to the essay, How we Became Posthuman by N. Katherine Hayles was on pg. 12 the author mentions “Focus on how information lost its body. If my nightmare is a culture inhabited by posthumans who regard their bodies as fashion accessory rather than the ground of being, my dream……embrace the possibilities of information technologies without being seduced with fantasies.” I viewed this as a negative feedback loop. Since the information that enters out mind is the output, but the process (what we do with info) is what can make the Feedback Loop positive or negative. In the essay the author explains how other influences disrupts the process of that information.
Homeostasis  My definition of Homeostasis is the status of something that stays the same and doesn’t fluctuate. According to Dictionary.com homeostasis is ”

the tendency of a system, especially the physiological system of higher animals, to maintain internal stability, owing to the coordinated response of its parts to any situation or stimulus that would tend to disturb its normal condition or function.” I couldn’t find where Hayles defines homeostasis but in the prologue she talks about homosexuality. I think Hayles maybe reffering to Society staying the same about their opinion on homosexuality.
Ontology In my own words, a sound definition for “ontology” would be to describe it as such: The study/theory of existence and being. Basically, ontology is the fancy word for the study of what you ponder when having an existential crisis. Merriam-Webster defines ontology as “a particular theory about the nature of being or the kinds of things that have existence.” While Katherine Hayles doesn’t outright mention ontology in the first chapter of How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics, she touches upon this study of existence by tying it back to the posthuman, claiming, “In the posthuman, there are no essential differences or absolute demarcations between bodily existence and computer simulation, cybernetic mechanism and biological organism, robot teleology and human goals” (3). Hayles also explores the statement that says, “The human essence is freedom from the wills of others” (3). She then uses the word “ontological” itself on page 24 when speaking of Philip K. Dick’s novel Do Androids Dream of Electric Sheep?, saying, “[Dick] understands that cybernetics radically destabilizes the ontological foundations of what counts as human.” Ontology, then, is a questioning of existence, exploring the possibilities about what it means to simply “be.”

Posthumanism  The dictionary definition of Posthumanism is:”The idea that humanity can be transformed, transcended, or eliminated either by technological advances or the evolutionary process; artistic, scientific, or philosophical practice which reflects this belief.” (oxford dictionary). This definition is very much the same as the one that Hayles gives in, How We Become Posthuman. Hayles defines posthumanism as the view that consciousness is “the seat” of human identity. Meaning as long as the organism contains conscious thought it is human. We create posthumans because the body is the “original prosthesis” that should be configured to be integrated with “intelligent machines” to create the posthuman subject. Posthumanism is the belief in a “amalgam”, a mixture or blend of human and machine to create superior man or being.

Dictionary definition 

Is the view of information over biological matter which considers consciousness as the base of human life, and recognizes the body as a prothesis that subjects learn to manipulate and continue to change by adding other prothesis to it, called an amalgam. Most importantly and the base of this view, is that the body is seen as intended to be combined with intelligent machines. This view also gets rid of the desire of possession, the need for embodiment to be considered human and the meaning of freedom. 
Reflexivity  Reflexivity is an thing being changed and adapting because it is reacting to stimuli. In How We Become Posthuman, it is described as “the movement whereby that which has been used to generate a system is made, through a changed perspective, to become part of the system it generates” (8). What I take from this definition is that a certain object/thing is learning to adapt because of stimuli it receives, and becomes a better version of itself.
Seriation  The definition of Seriation from Dictionary.com is “the arrangement of a collection of artifacts into a chronological sequence.”

The author used the example of lamps that to described how their use and properties changed over time. Beginning with candle wicks to lamps becoming electronic with lightbulbs. Normally used as a chart, seriation is like a timeline of an artifact and how it changed over time.

Skeuomorphs Hayles defines a skeuomorph as “a design feature that is no longer functional in itself but refers back to a feature that was functional at an earlier time” (Posthuman 24). She uses the dashboard of her Toyota Camry saying that it is covered in vinyl mold to simulate stiching but that simulated stitching is actually fabric from an older model just with a different look. Skeuomophism is a big part of our evolution of technology because it has modernized things and made them more resourceful.

Dictionary Definition: An object or feature that imitates the design of a similar artifact made from another material.

Teleology  The study of evidences of design in nature. An example of teleology would be if one describes things in terms of their apparent purpose, or goal. On page 3, Hayes describes teleology only in terms of their sense of purpose:

“In the post human, there are no essential differences or absolute demarcations between bodily existence and computer simulation, cybernetic mechanism and biological organism, robot teleology and human goals” (Hayes 3).

Virtuality  Hayles gives virtuality the “strategic definition” of “the cultural perception that material objects are interpenetrated by information patterns.” Essentially, she is saying that it’s the idea that information affects the way material objects function. This is confirmed when she gives the example of the computer being programmed to play ping-pong. She describes it as a cultural perception to demonstrate what a widespread and generally accepted idea this is.

Midterm Assignment: What defines our humanity?

We have the privilege of shaping our midterm essays to fit a real publication with guidance and feedback from the editors. Cyborgology, an academic, peer-edited blog, has agreed to work with our class to contextualize and format this assignment for submission to their publication. This publication takes issues presented in literature and contextualizes their overarching questions by relating the content to relevant political and cultural events. Therefore, you will take the themes we have discussed regarding Philip K. Dick’s Do Androids Dream of Electric Sheep and present them to an educated audience in terms of a current event you consider parallel in some significant way. The goal is to shed light on both the novel and our society by pairing them together. In class on 9/27 the editors will come to provide background information on Cyborgology, discuss their expectations, and answer your questions.

Using the audience, format, genre, and style of a typical Cyborgology post (see list of examples here) as your model, you will craft a ~2,000-3,000 word blog post that answers the question “What Makes Us Human?” with a particular emphasis on the concept of empathy. In order to address this question you must frame it in terms of the texts we have read. Every paper must use Do Androids Dream of Electric Sheep as the primary example, and use at least two of the articles we have read as secondary evidence. You are also welcome to include up to two additional sources from either our course readings or reliable outside sources that you consider essential to make your point. (In other words, you must have a minimum of 3 sources, and a maximum of 5 sources.) All sources must be integrated through summary, paraphrase, or quotation with proper MLA formatting (use OWL at Purdue for guidance).

Please see the Cyborgology submission guidelines for further information. You can and should include hyperlinks to your sources as indicated in this guide. You are also encouraged to use images, videos, or infographics that demonstrate your point (with captions and citations). Also, read this post on writing for a public audience by editor David Banks.

Sample outline: *From Cyborgology editor David Banks*

  1. Introduction to X
  2. Sentence telegraphing at the possibility that X is better understood with Y.
  3. Summary of coverage of X
  4. Why summary is wrong/incomplete/misunderstood by 3rd parties.
  5. Introduction of theory Y
  6. Application of theory Y
  7. Synthesis of X and Y
  8. Prescriptions and conclusions

Two printed copies of your draft in TNR, size 12, double spaced are due on 10/4 in class. Your final essay must be posted to our site under category “midterm” and tag “cyborgology” by 10/11.

 

Provocation Assignment

Throughout the semester you will notice “provocation” assignments built into our syllabus. They are often broken into groups and correspond to longer works of fiction. Provocations are meant to provide context and support for your student-led discussions in class. In order to complete these assignments you must:

  • Read the assigned text very closely and annotate it thoroughly.
  • Choose one section of the text you found most interesting/problematic/controversial/stimulating and summarize it in 5-7 sentences.
  • You should use at least one direct quote in this summary with an MLA citation.
  • Construct a complex question for your classmates to answer about that section of the text that will spark a lively debate.

On the blog, you will post your provocations BEFORE class time as indicated on the syllabus. ONLY post when your group is listed on the syllabus. Use the category and tag provided by your professor for each post.

These posts will be graded on a 5 point scale:

  • 5points= An engaging, thought-provoking post that shows attention to detail and comprehension of the text. Grammar and mechanics must be practically perfect (edit carefully!). Direct evidence from the text with a citation must be included.
  • 4points = An accurate summary and well-composed question that may contain a small, but not catastrophic, misreading or errors in grammar and mechanics.
  • 3points= A sloppy post that shows little effort and does not include the elements listed above.
  • 2points= A post that is a day late, or difficult to read, or phrased in a way that students would be unable to respond.
  • 1point= A post that is a week late, contains numerous errors, and does not contribute to the conversation.
  • 0points= The post does not exist.

Please create these summaries and questions yourself: DO NOT STEAL OTHER PEOPLES WORK. If I find you have plagiarized these posts you will be reported. If you are struggling please come see me or email me with questions.