Neonatal Abstinence Syndrome Proposal

https://docs.google.com/document/d/1S_tSRZYlAdClSF52xO3dK52Ae7capgttajqetJWiX9k/edit

Link to presentation: https://docs.google.com/presentation/d/1Ofvn19BFc4OTb7nbAx3Q0j5l_Sbv-RwSFuBQsw3E5BA/edit#slide=id.p

 

Above is the story board for the Neonatal Abstinence Virtual Reality.

Neonatal Abstinence Proposal  

David Grant

Monica Patel

Lauren Lloyd

Gregory Leonard

Andrea Ventura

Introduction:

Neonatal Abstinence Syndrome  is a group of problems that occur in a newborn who was exposed to addictive opiate drugs while in the mother’s womb (medlineplus). As a result, nurses must be trained in order to have skills that prepare them for this certain task. Virtual Reality can not only train nurses, in an advanced timing. In addition, the nurses are able to experience a real life situation in caring for not only an infant but also the mother when dealing with NAS.  The genre of this virtual reality program is realistic fiction, and educational, so that individuals can observe the reality of Neonatal Abstinence Syndrome. The purpose of this virtual reality program is to educate about the dangers of drug use on babies via the simulation of Neonatal Abstinence Syndrome.

Commitment:

As a Virtual reality company, we are committed to researching and implementing the latest VR technologies into our products and developing the best quality experiences. Our prototype technology will be implemented into learning hospitals to optimize the learning methods used by nurses. The success of the product will lead to the more permanent application of the learning technology into more hospitals across the country and eventually globally. As technology expands and becomes more advanced, we will adapt our current technologies to become improved and up to date with the latest applications of VR.

        We are determined to making VR a reality in the teaching world. It has been shown that basic skills learned and practiced using VR have been successfully integrated into the real working medical field. As we start to integrate this one learning experience into the teaching world we will use our research to come out with more learning opportunities and different VR experiences that will continue to help the education of Nurses around the world.

        Our company is initially applying this technology for the learning purpose of nursing students. This is a great first step, however; we realize that the medical field is not just limited to nurses. It is our hope that in the years to come, our technology will expand and we will be able to apply our VR experience to more learning areas in the medical field.

Long Term Vision:

Technology is forever evolving and is constantly being incorporated into our daily lives. The long-term goal of our project is to incorporate this VR program into the fast-paced and sensitive work environment of hospitals. Our society has lost touch of empathy and sympathy towards others. Nurses that take care of such patients need the skills to properly handle these sensitive situations without judgment towards the patient. Starting small with local clinics is the first step to positive change on the world.

Our project’s vision is to train new nurses and caretakers to see what it is like from the standpoint of a mother with a drug addiction. Ginger L. Arrowood wrote a journal explaining her experience at a hospital where she overheard a mother crying helplessly as her child would not stop crying. Arrowood also has a son and compare her experience stating “Our newborns are so similar – they’re both boys, with similar weights…Mine was just irritable but he is suffering from exposure to maternal drug use in utero.”. This amount of compassion does not exist in many nurses so when treating mothers with addiction, nurses can be harsh and judgemental. In Delaware, the amount of substance abuse mothers is increasing. Our VR program will ultimately be informative to the public by teaching mothers the risks and ways to prevent neonatal births. Secondly, it is our mission to pass this VR experience first hand to nurses across the country creating a more empathetic environment for these mothers.

In Conclusion, the long term objective of our project is to create a better environment for patients/mothers who are trying to keep their newborn healthy and ensure that nurses that are attending to these patients have the proper training in response to the addiction of pregnant mothers. With the help of this grant, we can be one step closer to helping millions of mothers who need help.

Implementation Strategy:

Virtual Reality for Neonatal Abstinence Syndrome requires an excessive amount of project planning. Within this planning, there are potential barriers such as cost that could either improve the project or result in failure. Making sure that the project is maintained within the budget is key in making sure that this simulation is successful. In addition, there are other barriers such as technical constraints. Using modern technology for an advanced project  could delay the timing of the implementation of the project. There is also existing technology which would present as competition for VR that is focused on Neonatal syndrome. Examples of existing VR used in the medical field is Second Life which can be used for all medical students such as nurses, surgeon, physician, etc. However, regarding all the barriers there are solutions to make sure that this VR is successful. Making sure that Project Planning, management, and communication, is kept up to date so that this project does not fail.

The attached Chart demonstrates the Budget for this Virtual Reality. The Budget is $7 million, as illustrated the team is well within the budget. This will result in the success of this virtual reality simulation.

Engagement –  Interface:

Like most medical simulations/educational games, the interface for our VR prototype is entirely animated. This makes the prototype more interactive and allows for more development of research on the subject continues. As opposed to going back and re-filming the entire video in VR when something changes, all we have to do is go in and edit a couple of lines of code. Animation also allows for the production of the prototype to be cheaper and safer than a video.

        It is important to note that the animation for this project will be as realistic as possible. There is still a certain stigma surrounding video games, often calling to mind a Super Mario game or something along those lines; rest assured that this is not the model for our game. There have been significant advances in animation technology in the last few years, and we are confident in the available resources and their ability to be used as a tool to create the best simulation possible.

        In terms of controls, our prototype is fairly straightforward. Rather than follow the model of educational games like Inmind, which requires the rapid jerking of the head in a way that would likely be unsustainable for a period of time longer than about 6 minutes, our prototype would require less movement. Fitting, seeing as our simulation is largely decision-based.

This simulation can be used  as a supplement for non-traditional, online nursing students that are juggling between home, work and other important commitments. As well as help improve the in-classroom experience, reducing its costs and limitations. Students that use our VR model should also be able to reinforce and strengthen concepts and knowledge learned about the Neonatal Abstinence Syndrome. Specifically for nursing students, it should be able to augment their set of skills in regards to successfully taking care of a baby with this type of syndrome.

Engagement- User Experience

The VR experience is going to not only enhance the classroom experience for a nursing student but also become an engaging tool that will heighten learning and skills needed to properly take care of a mother and baby who suffer from the neonatal abstinence syndrome. For this purpose, our VR experience will have two general options to choose from an “In Class” and an “In Mother/Infant Unit”.

If choosing the “In Class” option, the user will be able to attend class, like a regular student. By customizing an avatar that looks like them, they will go inside a room with chairs, a board, and their teacher in front of the classroom. They will be able to not only listen to the lecture but will be able to ask questions to their teacher and make comments to their classmates through a texting option available. The teacher will be able to address those questions without having to interrupt the lecture and every user attending the class will be able to see them. We want to satisfy the gamer through the learning experience not only by throwing new terms at them but allowing them to develop the course through a social environment, just like attending class in person. We will help them achieve this by allowing realistic-looking human avatars and interactions with not only the teacher but with other attendees (Johnson, 2009).

The “In Mother/Infant Unit” option is the other platform on which we are looking to develop a learning experience that is motivating and entertaining. The user will be able to immerse in the video game with their avatar, creating an identity and triggering a commitment to pursue the challenges of the game. As well, the gamer will be able to have interactions not only with the patient but also with other users of this platform, just like in the “In Class” option. We want the gamer to be able to experience real-world challenges, so information learned in the game can be applied to their nursing careers (Johnson, 2009). Thanks to the realistic-looking avatars, the user will be able to empathize and connect with the people he or she is working with and for. The decisions they make are going to influence how the game progresses, inspiring them to pursue and explore the various different ways it could go right or wrong. With the use of different levels, going from easier to expert, the gamer will not only be able to increase abilities of how to handle the neonatal abstinence syndrome but be more willing to take risks and learn the do’s and dont’s and experience first hand its consequences without hurting any real person. The game will allow single and multiplayer options, allowing the user to adventure themselves for an episode of the syndrome alone or with other users. As regular entertaining video games out there, this VR experience will also allow the gamer to not only customize their avatar but their whole nursing adventure as well (Gee, 2007). Language, skill level and length of the pregnancy in a certain level, are some examples of customization options.

The different levels found in the VR game will each target a different unit that correlates with what is being currently taught in the “In Class” platform. This means that it will follow a sense of easier, basic terms up to more complex and harder skills, terms and knowledge. Whatever is found on a certain level will be used not only to pass that level but as the game progresses, that same knowledge will have to come in handy again to solve even more complex problems found with the patient or patients (Gee, 2007). This way through engagement, repetition, identity and experience, the user will not only find the VR game entertaining but also highly educational.

Conclusion:

In conclusion in order to keep up with the changes in time, and technology you recognize that there is a need to have an alternate way of being able to educate nurses on  NAS. This key benefit of this simulation is experiencing real-life scenarios in order to prepare individuals. Our VR simulation will not only help advance nurses skills but also make sure that they are able to handle any situations with mothers/infants that are dealing with Neonatal Abstinence Syndrome.

Integrity Statement: “I pledge on my honor that I have neither given nor received unauthorized assistance on this assignment/exam.

 

 

 

Work Cited:

Arrowood, Ginger L. “Eyes of a Mother.” Science Direct. Cross Mark, 2016. Web. 5 Dec. 2016. <http://dx.doi.org/10.1016/j.nwh.2016.08.003>.

Barthell, Jane E., and Jeanne D. Mrozek. “Neonatal Drug Withdrawl.” Clinical and Health Affair (2013): 48-50. Minnesota Medicine. Minnesota Medicine. Web. <http://eds.b.ebscohost.com/eds/detail/detail?sid=aed8c500-60ca-4b3c-bef1-b47b38b6d01f@sessionmgr107&vid=0&hid=103&bdata=JnNpdGU9ZWRzLWxpdmUmc2NvcGU9c2l0ZQ==#AN=23930471&db=mnh>.

Gee, James Paul. “GOOD VIDEO GAMES AND GOOD LEARNING.” (2007): 1-13. Web.

Johnson. “Journal For Virtual Worlds Research.” Virtual Worlds in Health Care Higher Education | Johnson | Journal For Virtual Worlds Research. N.p., 2009. Web. 08 Dec. 2016. <https://journals.tdl.org/jvwr/index.php/jvwr/article/view/699/498>.

MK, Savin, and Paul DA. “Opioid Exposed Mothers.” Public Health, Apr. 2016. Web. <https://ezproxy.stevenson.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=mnh&AN=27263243&site=eds-live&scope=site>.

“Neonatal Abstinence Syndrome: MedlinePlus Medical Encyclopedia.” MedlinePlus Medical Encyclopedia. N.p., n.d. Web. 08 Dec. 2016. <https://medlineplus.gov/ency/article/007313.htm>.

Glass Menagerie Extra Credit

I read the play “The Glass Menagerie” in my English class second semester freshman year. When discussing the play there were many aspects of the scenes and actors that weren’t clear in the author’s notes making it unclear how he would want it portrayed. It was interesting to see the route that Stevenson’s theater director took when portraying these scenes.

The live play took a less serious approach compared to how it may have felt when reading it. There was a lot of comedy in the different scenes, much of it coming from sarcastic remarks made by Mother and by Tom Wingfield. In my opinion, Laura was a lot less peculiar than she was made out to be when reading the play. Her crippled leg was a very slight limp, when the director could have made it extremely more noticeable. She was very shy which was consistent with how she was described in the play write. I enjoyed the approach that the director took with the play because to be truly honest I thought it was boring while reading it, but with the comedic approach It drew me in further.

Embodied virtuality

Hayles describes this concept of “Embodied Virtuality” as the mind and body being two totally different units that can work without each other, but should not. A mind without a body is simply a machine, as a mind means nothing if it hasn’t gone through the experiences and events with a body. In the Netflix show Black Mirror we can see that a mind is lifeless without a body.

The episode we watched of Black Mirror is a story about the main characters Ash and his wife Martha. Early on in the story Ash suddenly dies in a car accident. Martha speaks to a friend at his funeral who tells her of something she can do to be able to speak to him. Martha immediately rejects the idea, until she discovers she is pregnant with Ash’s child. This program takes all of Ash’s public conversations, tweets, statuses, etc. from online and puts them all together so that the computer can regenerate a conversation that sounds like it is Ash. Martha starts simply by chatting and then moves onto calling, where she runs into the first distinguishing thing that can make us realize Ash is more than just what he typed online. There are things he said and ways he reacted that made him who he was, for example how he would view the land when Martha goes on her hike. She says he would not find It fascinating but the computerized version of him does not know that because it was never online. Eventually Martha tries to combine Ash’s computerized mind with an actual robot that looks like him. This is when things begin to become clear that you cannot separate mind and body and it be the same thing as if they were together. Your body goes through things that make your mind what it is. You think certain ways because of how you look and where you’re from. It is not as simple as being able to move one mind to another body and it be the same person.

Ash represents this idea of “Embodied Virtuality” as it proves that taking his public mind and putting it into a different body can work, but it does not make him the same person. The mind is dependent on the body to make a person who they are and if they try to work independently from each other the mind and body become robotic. 

Embodied Virtuality

The separation of body and mind is shown between embodied virtuality. A perspective that human bodies or forms are controlled by electronic minds. The main way to view this concept is from the term posthuman. Hayles defines posthumans as, “a common theme of union of the human with the intelligent machine” (Hayles 2). It is essentially the way physical bodies combine with computer minds.

Body and mind are clearly separated, mainly seen in Black Mirror, where a synthetic body was recreated to look exactly like a person who had died. The body was exactly the same, but the mind was clearly not the same. A person’s mind is not solely based on the social media that they post or what they have on electronics. People have more emotions and thoughts that they do not portray on the internet. The view of the posthuman shows that computers can have the same functionality of humans. Posthuman views say, “There are no essential differences or absolute demarcations between bodily existence and computer simulation…” (Hayles 3). It shows that computers can appear to be human without any notice, however, computers may be able to look like humans in the form of cyborgs or androids but it is impossible to create a conscious being from a computer. Computer programs are restricted to how they can process things, for example, in Black Mirror, Ash was recreated but his mind was recreated from things that he had online, he didn’t have any of the true human emotions or free will that normal humans have, even though he looked exactly the same.

Although computers have become more complex in their ability to mimic human brains, it is impossible to recreate human minds. Posthuman perspective is limited to the way machines try to become humans. Machines are not to the point where they can copy human emotions and understand human interactions. They also are limited to their programming because they do not have the free will, which is an essential part of the human mind. Human minds are too complex to be recreated, mainly because they are developed differently from each person.

Embodied Virtuality

Having an intelligent robot be able to always learn and never make a mental error illustrates how they don’t have a mind or body. As humans, we have the ability to separate the mind and the body, but also have them work in tandem. Katherine Hayles’ How We Become Posthuman claims that there is no embodiment as this allows information to be free and not constricted by society. We should be able to feel and determine different emotions based on the situation and environment presented because it’s natural to us. Once we sense that things are now being forced upon us and has lost the naturalbility of the moment, we fight for it to be changed back. Ash in the episode “Be Right Back” in the show Black Mirror, and the wives from the movie Stepford Wives have their minds mimicked and placed into machines so that they have now lost their individuality. These characters represent embodied virtuality because they have become something that is sustainable but in the end isn’t real.

Ash in Black Mirror is brought back in a messed up way through technological advances by his wife Martha to take the pain away. The thing that wears the skin of Ash is something that nether has a body or mind because it’s a robot that doesn’t learn but is programmed to know everything. His mind wasn’t able to control itself in the way Martha wanted and expected Ash to make the same snark remarks towards her and feel emotion in specific situations. In Hayles piece, she quotes Political scientist C.B Macpherson about possessive individualism saying “The human essence is freedom from the wills of others and freedom is a function of possession”(Hayles 3). Ash doesn’t have ability to make Martha feel the way she did when he was actually there on an emotional level.

In terms of gender, I don’t think there is much to it when it comes to Ash and Martha because it is the human aspect that is taken away, making her unable the grieve normally. In Stepford Wives on the other hand, It has all to do with gender roles because they physically took away their individualism so that a mans view of a women can be shaped and manipulated for their own personal gain.

 

Embodied Virtuality

Katherine Hayles introduces the topic of dualism between mind and body in the first chapter of How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. This concept is something that can come with confusion but in short it is the idea that the mind and body are two separate entities.  Hayles explains that there are many things that separate the mind and body. In media we can find examples of this concept in both the Netflix show Black Mirror, and the film Stepford Wives. Both films show how the mind and body can be separate however this separation can create conflicts when they are not working together as a whole.

In the episode “Be Right Back,” from the Netflix show Black Morror, focuses on Ash and Martha. Early in the episode Ash dies in a car accident leaving Martha alone and grieving. A friend of Martha’s suggests she signs up for a program that takes the deceased online information and social media and creates a form of communication between the living and the dead. Martha is hesitant at first but once she finds out she is pregnant with Ash’s child she is eager to hear from him one last time. Martha becomes obsessed with talking to “Ash” every day and is pushed to the point of spending money to get to the next level of the program which includes creating a body for “Ash” to live and communicate in. Martha starts to realize that although she can physically see Ash’s face and hear his voice, his online self-did not fully capture who he really was, it only captured a portion of his mind. This causes Martha to banish “Ash” to the attic. Although Ash was again able to interact with people and react to stimuli around him, it was not truly Ash reacting. Hayles describes embodied virtuality like playing a virtual game, she states the “game takes place partly in real life and partly in virtual reality.” This is just like how Ash is presented in the show. His mind was just a product of the internet and his social media, the company was not able to truly collect the real Ash because certain situations are not shared online making it hard to truly know a person based solely on their online profiles. Ash now exists in both virtual reality and in real life making him a perfect example to the concept Hayles has presented.

Another example can be seen in the film The Stepford Wives. During the movie the main character Joanna and her family move from the city to the town of Stepford. It is here that Joanna discovers that the husbands of the town are killing their wives in order to create the perfect robot wife. Similarly, to Black Mirror, the wives are not real humans but they look, act, and react like real humans however, they are the product of a simulation created by the husbands of the town. The wives lack consciousness because their real minds no longer exist and the real bodies of the wives have also been taken away making an example of how embodied virtual reality that can take a dark turn.

Ash from “Be Right Back” and the wives from The Stepford Wives are both good examples of embodied virtuality presented by Katherine Hayles. These two examples can help us understand the concept and easily allow us to see that real life and virtual reality are two entirely separate things that don’t necessarily mesh well together.

Embodied Virtuality

In “Toward Embodied Virtuality,” Katherine Hayles discusses her perspective on dualism. Dualism is considered the separation of the mind and body, in which either one may have the capability of functioning without the other. This text describes how the growth of intelligent machines may indeed lead to a cyborg population one day. This then places the question of what exactly makes us human. By examining the mind and body, not only as a whole, but as separate entities, one can critically analyze embodied virtuality and the big question: Can the mind and body function separately, or do these entities need each other in order to function properly?

In my opinion, both the mind and body influence one another. As Hayles states in her text, “embodiment makes clear that thought is a much broader cognitive function depending for its specificities on the embodied form enacting it” (Prologue 14). This clarifies that the mind influences the body, as well as the body influencing the mind. The physical characteristics of a being may impact their thinking in a positive or negative way. Thoughts and opinions may be altered due to the way one sees themselves. In addition, the mind impacts the physical characteristics and functioning of the body. For example, stress can negatively impact the regular functioning of the human body and results in an altered way of thinking. However, some still question whether the mind can be put into a machine and still function the same way as humans do now. Therefore, in relation, the TV series Black Mirror and the women from the movie Stepford Wives represent this idea of an embodied virtuality.

The women in Stepford Wives contain a simulation like mind with a machine body. In this movie, men move their families to a small town in order to replace them with human-like machines. However, the women only function how the husbands have altered their system to work. Therefore, the wives become more obedient, tidy, and the stereotypical representation of ‘what a women should be like.’ In this case, a separate mind, or program containing a simulation of a human mind, was put into a machine to portray the women. The body was also created to look exactly like the women. However, the body could not function properly if trauma occurred. In the movie, one of the women who hadn’t been replaced yet found her best friend to suddenly be a cyborg. The woman got so scared that she cut her best friend but the friend does not bleed. However due to this trauma the body could no longer function. The body started to spas, as well as the mind. This portrayed that although the body may seem real, it is only a fake embodiment of a simulated thinking process. Although the machine version of the wife tried “encourage a comparable fantasy,” I believe that it ultimately failed in the end (Hayles 12). Therefore, I believe that those who believe “that because we are essentially information, we can do away with the body” are wrong. The mind and body have to be connected in order to create the whole being; if one system fails, the other will too.

Similarly, in Black Mirror, a woman’s husband dies suddenly. In order to help her grieve, she starts using an online system that used all of the husband’s online data to recreated conversions, as if he was writing them. This then turned into her ordering a human-like machine to mimic her husband. The husband’s thoughts and words were created through videos, pictures, and text from his online life. This created a mind just like the real husband’s. However, the body was simply there for looks, he could not portray his feelings or actions like the husband did and could not show true emotions. Without human bodily functions, the machine’s mind was simply not enough. Therefore, this supports Hayles idea when it is stated that, “we see only what our systemic organization allows us to see,” describing that, in relation to Black Mirror, the machine version of the husband can only do so much with what was programmed into the system (Hayles 11). This means that although he may talk the same, his actions and responses do not match or are irrelevant.

Overall, dualism in my opinion helps identify what makes us human. Dualism is the separation of body and mind, yet with the separation the identity of the individual is lost. Black Mirror and Stepford Wives both show that the mind cannot make up for physical features and actions. Therefore, integrating a thinking process like the human species now into a machine will never make them human. The emotions are unable to be portrayed correctly, actions do not match up, and there is no empathy within the simulation.

Embodied Virtuality

In her book Toward Embodied Virtuality, Katherine Hayles discusses her shifting perspective on dualism. Her text defines this as the separation of body and mind. Throughout Hayles’ text, she suggests that although skeptical at first, this separation is possible and this possibility has been hinted at since the early 1950’s. Even the very premise of Star Trek is produced in a setting where they “imagine that the body can be dematerialized into an informational pattern and rematerialized, without change at a remote location,” (Hayles 1). Throughout the Be Right Back episode of Black Mirror and the movie Stepford Wives, it is evident that the human synthesis of mind and body may not be as theoretically clear as one would imagine.

Hayles’ idea of virtual embodiment is perfectly captured in season two episode one of Black Mirror. It is set during a morbid time in Martha’s life due to the recent death of her husband Ash. Coming to grips with the reality of Ash’s death was proving to be near impossible until Sarah, Martha’s family friend, introduced a new form of experimental technology to her, making it possible for Martha to talk to and interact with a cyborg version of Ash through the use of a computer program. As an avid user of social media, this program gathered all of Ash’s past activity and compiled it to make a very real and lifelike cyborg version of the old human Ash. With the fast-approaching arrival of her new baby, Martha grew attached to this cyborg version and took “him” with her everywhere she went so that she can escape the loneliness she feels. However soon she came to realize that although this cyborg embodied Ash physically, the only mental connection it had to the human Ash was the compilation of all the internet data it could gather. Martha came to realize that no matter how hard she tried, this cyborg could never embody the personal feelings or emotions of the human Ash because ultimately, this cyborg was just one giant physical hard drive holding living proof of Ash’s existence and nothing more. Hayles’ concept of virtual embodiment is applicable throughout this episode because Ash’s cyborg does not fully embody his true self and as this becomes more evident to Martha she grows frustrated and attempts to get rid of him. Things as simple as his submission to her even when she ordered him to jump off the cliff was proof to her that this clone could not embody Ash because nothing of his mind or body was original. Other than the cyborg’s exact replica of Ash, cyborg Ash would have to be “programmed” to cry in essence. As Hayles explains, this cyborg was simply a matter and product of experimental science and nothing more because no cyborg can truly embody a living person according to Hayles’ reasoning that “central to the construction of the cyborg are informational pathways connecting the organic body to its prosthetic extensions,” (Hayles 2). Based upon this logic, the cyborg version of Ash was only as good as the connection it had to Ash’s activity on the internet.

Another example of Hayles’ explanation of virtual embodiment can be seen in the movie Stepford Wives. The story takes place in a classic suburban town called Stepford, where Joanna and her husband and kids moved to from New York in their search for a quieter and more stable life away from the city. Joanna, a carefree spirit quickly finds out that the women of Stepford are a rare breed in accepting the extreme patriarchal society in which they live in. All of the women are submissive to their husbands and represent the idealistic version of “the perfect wife.” They cook, clean, stay home, and take care of the children and tend to their husband’s needs with no mind or personality of their own. Joanna soon discovers that this submission was forced upon the wives of Stepford as the Stepford Men’s association would kill their wives and create the perfect idealistic housewife cyborg version of each of their wives, personalizing them in looks alone. Hayles’ idea of dualism is personified by the wives in that their mind and body are separated. Although each of the wives are personalized to look exactly like their human forms, their minds are essentially altered completely to fit their husbands’ standards of an ideal submissive wife, thus creating the perfect post human.

Toward Embodied Virtuality discusses Katherine Hayles’ shifting perspective on dualism. She explains this separation of the mind and body as an unavoidable result of ever growing technology. Season 2 episode 1 of Black Mirror and the movie Stepford Wives both illustrate this ideology perfectly. In Black Mirror, Ash’s cyborg version physically embodies his human counterpart however, his mind can only collect the information that the human Ash stored on the internet. This left no possibility for raw emotion from the cyborg. In Stepford Wives, the men’s association killed all of the women and created cyborg versions of their wives that were true to each of their human physical forms yet their minds were completely altered. These substantiate Hayles’ theory that due to our continuous growth in technological innovations with the creations and inventions of smarter machines, one day we all may just become a population of cyborgs.

Embodied Virtuality

As technology becomes more advanced, our society becomes more advanced as well. Katherine Hayles, author of “Toward Embodied Virtuality” recognized this, and took it a step further by explaining how our society is not only advancing with technology, but is becoming more and more like technology itself. She worries that by doing so, we are becoming disembodied beings. The women in Stepford Wives and Ash in Black Mirror are great examples of this shift in humanity. By taking a look at how these characters were changed by technology, this essay will show that by looking at our bodies as objects and not as an important part of our being, we are becoming more like cyborgs and straying from humanity.

In Stepford Wives, the “women” were, to the men, absolutely perfect. These “women” cooked and cleaned all day. Their houses were spotless and their children were always looked after. They were always polite and never asked any questions. They had no curiosities or doubts regarding their husbands. This; however, was not because of how they were raised or the morals they held. No, it was because that was how they were made. Everything about the once human women, was traded out for much better behaved and mannerly androids. The bodies and souls of the human women were not regarded with respect or care. The thought that these women were people-people who loved, laughed, cried, lived was not even considered. They were seen as objects. As something to be changed and altered. But they didn’t have the means to actually change their wives, so they opted to create copies of them instead and transferred the altered minds of the women into androids.

Because the men did this, they moved away from humanity and toward an embodied virtuality. Hayles was not against humans using technology to better themselves, but was afraid of “posthumans who regard their bodies as fashion accessories rather than the ground of being” (5). Hayles  tried to explain that when the human body is seen only as an object, as something we possess, then we are moving away from humanity itself. Now this doesn’t mean we can’t celebrate technology as it advances and use it to build a better life for ourselves. Hayles is just trying to say that once we move from loving and celebrating technology to “being seduced by fantasies of unlimited power and disembodied immortality” we stray from what makes us human (5).

This also matched up with how Ash was created in Black Mirror. Ash  was once a human character on the show; however, after he died his wife, Martha, could not take the grief and was signed up for a service that lets you talk to your dead loved one by transferring data onto a phone. At first Martha was opposed to this, but after she discovered she was pregnant, she couldn’t deny it any longer: she needed to talk to him. Texting with Ash slowly becomes not enough and she soon gives the service all of his videos so she can actually talk to him. This leads to a desperate purchase of an android that looks just like him and acts just like him. It has most of his personality, although he is still missing something, and Martha eventually comes to realize this.

Some people today still think that by placing one’s consciousness into a machine, we can get rid of the boundaries held by our own bodies. Hayles commented on this by stating, “Yet the cultural contexts and technological histories in which cellular automata theories are embedded encourage a comparable fantasy-that because we are essentially information, we can do away with the body” (12). They believe that it would turn the machine into a perfect copy of the human that once lived and that there would be no downfalls. As it was seen in Ash and the women of Stepford, that was not the case. Just like Hayles believes, in the action of doing away with the body we are getting rid of an important part of ourselves and this world.

As Hayles explains in  “Toward Embodied Virtuality” it is not right to view the body as an object and the mind as solely who we are. Just because our mind is filled with information, doesn’t mean our body doesn’t attribute to who we are as beings. Once we start to view our bodies as objects and do away with them, we become more and more like disembodied beings. Beings that are like us, but who fall short from who we actually are.

We Are The Posthumans in Control

Katherine Hayles, in “Toward Embodied Virtuality” touches virtuality, an uncomfortable subject, to some extent, that is slowly becoming the normality. She addresses how human beings have evolved with technology to become the posthumans. Exploring the idea of how information can circulate without the need of an actual body, the construction and popularity of cyborgs is also growing. Even though the connection with technology and humans is increasing, I do not believe one day we will become a society full of cyborgs who are unrecognizable from a human being, or as she calls us, posthumans.

A perfect example to support this idea is the limitations that cyborgs have, because they are in fact a representation of only the information stored in them, just like Hayles address it on her paper, “An artifact materially expresses the concept it embodies” (15). Ash for example, in the episode “Be Right Back” from Black Mirror did not know what to do when Martha asked him to hit her, or to jump over the cliff. In Stepford Wives, when Joanna was trying to talk to Bobbie’s cyborg, her speech did not make much sense. And it got worsened when Joanna cut her with the knife. As the viewer can see, none of these cyborgs responded how humans should’ve. They were limited to the amount of information and wires inside of them.

Even Hayles accepts the fact that cyborgs are not perfect and that they will break down eventually. She says, in an artifact a “glitch has to be fixed, a material exhibits unexpected properties, an emergent behavior surfaces- any of these challenges can give rise to a new concept, which results in another generation of artifact, which leads to the development of still other concepts” (15). Yes, cyborgs can be reevaluated and improved, but they will always need a human being with reasoning and human intelligence to fix them, just like in R.U.R, for example. The cyborgs took over, but they could not reproduce themselves without human help. Or just like in Do Androids Dream of Electric Sheep. The androids were taking over, but who was the master mind behind them? The Rosen Association, which was basically one person, Mr. Rosen, who was indeed a human. We are indeed, immersed in virtuality, we are posthumans handling cyborgs.

It is true though and I completely agree with Hayles, that we are characterized by a seamless connection between humans and intelligent machines. That information itself has become primary and its material form secondary.  “Technical artifacts help to make an information theoretic view a part of everyday life. From ATMs to the Internet, from the morphing programs used in Terminator II  to the sophisticated visualization programs used to guide microsurgeries, information is increasingly perceived as interpenetrating material forms” (19). As I see it, Siri works either on my iPhone or on my Mac. The information and processes she handles goes beyond the type of hardware “she” is being used through.

As stated earlier, we are living in a world full of technology, were any simple task is completed with turning on and off a simple apparatus, artifact or so called cyborg. I agree with Hayles in the sense that we are becoming one with technology, we are extending our bodies and minds with the help of other artifacts that are not human, but we remain humans. We are living in a world were we are creating intelligent machines, but machines who still need humans to get them fixed, to keep them moving, to keep improving them. Authors from books and shows basically suggest that without humans there are no cyborgs.

References:

Hayles, Katherine. How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics. The University of Chicago Press. 1999.