Terris Et Locis Final

Terris et Locis

Earth and Terrain

Roles and Responsibilities

  • Project Manager/Lead Writer: Mike Katzenberger & Chris Colon
  • Editor and Fact Checker: Zach DeLong, Kyle Rudman
  • Technical Developer: Bryce Merkt, Seth Ava
  • Learning Specialist: Haley Lennon

Sources

Annerstedt, Matilda, et al. “Inducing Physiological Stress Recovery With Sounds of   Nature in a Virtual Reality Forest — Results From a Pilot Study.” vol 118, 2013, pp 240-250. ebscohost,          http://www.sciencedirect.com/science/article/pii/S0031938413001650?via%3Dih       ub. Accessed 25, Nov 2017.

Chau, Brian. “Hospital For Sick Kids Launches Virtual Reality Unit With Samsung.” IMedicalApps. 2017, ebscohost, www.imedicalapps.com/2017/04/hospital-for-sick-kids-virtual-reality/. Accessed 25, Nov 2017.

Cutillo, A, et al. “A Literature Review of Nature-Based Therapy and its Application in Cancer Care.” Journal of Therapeutic Horticulture. Vol. 25, no. 1, 2015, ebscohost, https://ezproxy.stevenson.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=122818789&site=ehost-live. Accessed 25, Nov 2017.

Deans, Emily. “Nature Therapy.” Sussex Publishers. 2016, ebscohost, https://www.psychologytoday.com/blog/evolutionary-psychiatry/201608/nature-therapy. Accessed 27, Nov 2017.

Hart, Jane. “Prescribing Nature Therapy For Improved Mental Health.” Alternative & Complementary Therapies, vol. 22, no. 4, 2016, pp. 161-163. ebscohost, https://ezproxy.stevenson.edu/login?url=http://search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=117300499&site=ehost-live. Accessed 25, Nov 2017.

“Journey With Us.” The Nature Conservancy. 2017, ebscohost, www.nature.org/how- we-work/virtual-reality-gallery.xml. Accessed 25, Nov 2017.

Lumsdaine, Sally; Thurston, Mhairi. “Growing up in a Mainstream World: A Retrospective Enquiry into the Childhood Experiences of Young Adults with a Physical Disability.” International Journal of Disability, Development and Education, vol 64 no. 2, 2017, ebscohost,    https://ezproxy.stevenson.edu/login?url=http://search.ebscohost.com/login.aspx?d   irect=true&db=eric&AN=EJ1130447&site=ehost-live. Accessed 1, Dec 2017.

Madden, Lauren; Liang, Jennifer. “Young Children’s Ideas about Environment: Perspectives from Three Early Childhood Educational Settings.” Environmental Education Research, vol. 23 no. 8, 2017, ebscohosthttps://ezproxy.stevenson.edu/login?url=http://search.ebscohost.com/login.aspx?d   irect=true&db=eric&AN=EJ1149434&site=ehost-live. Accessed 1, Dec 2017.

Martin, Jessica. “Virtual Reality Reduces Pain in Children During Routine Blood Draw.” Clinical Pain Advisor. vol. 129, 2017, ebscohost,    http://www.clinicalpainadvisor.com/acute-pain/virtual-reality-standard-of-care-   children-adolescents-blood-draw-anxiety-pain/article/708119/. Accessed 3, Dec 2017.

Salem, Yasser; Ahmed, Elokda. “Use of Virtual Reality Gaming Systems For Children Who Are Critically Ill.” Journal of Pediatric Rehabilitation MedicineVol. 7, no. 3,2014.  pp. 273-276. ebscohost, https://ezproxy.stevenson.edu/login?url=http://search.ebscohost.com/login.aspx?d   irect=true&db=a9h&AN=98560711&site=eds-live&scope=site. Accessed 25, Nov 2017.

Senson, Alex. “Virtual Reality Therapy: Treating the Global Mental Health Crisis.” Oath Tech    Network. 2016, ebscohost,  https://techcrunch.com/2016/01/06/virtual-reality-therapy-      treating-the-global-mental-health-crisis/. Accessed 27, Nov 2017.

Sharan, Deepak, et al. “Virtual Reality Based Therapy for Post Operative      Rehabilitation of Children with Cerebral Palsy.” Work, vol. 41, 2012, ebscohost, ezproxy.stevenson.edu/login?url=http://search.ebscohost.com/login.aspx?direct=tr    ue&db=bth&AN=71928392&site=eds-live&scope=site.http://www.clinicalpainadvisor.com/acute-pain/virtual-reality-standard-of-care-children-adolescents-blood-draw-anxiety-pain/article/708119/Accessed 3, Dec 2017.

Sik-Lanyi, Cecilia, et al. “Virtual Reality in Special Needs Early Education.” vol 5, 2006, pp 55-68. ebscohost,    https://www.researchgate.net/publication/220222171_Virtual_Reality_in_Special   Needs_Early_Education. Accessed 3, Dec 2017.

Tashiian, Vartan, C, et al. “Virtual Reality for Management of Pain in Hospitalized Patients: Results of a Controlled Trial.” Journal of Medical Interest Research, vol. 19, no. 3, 2017, ebscohost,        https://ezproxy.stevenson.edu/login?url=http://search.ebscohost.com/login.aspx?d   irect=true&db=lxh&AN=122323743&site=ehost-live. Accessed 27, Nov 2017.

Wilferth, Joe. “Gaining Ground by ‘Thinking Little’: Gardening as Curricular Reform in the Liberal Arts and Sciences.” Liberal Education, vol. 103 no. 1, 2017, ebscohosthttps://ezproxy.stevenson.edu/login?url=http://search.ebscohost.com/login.aspx?d   irect=true&db=eric&AN=EJ1140068&site=ehost-live. Accessed 1, Dec 2017.

Our product is an interactive virtual experience that allows users to engulf themselves in a natural environment and learn about the specific location. Users will follow along with a narrator who will explain to them different information about the environment they are in. Individuals can select from a menu of items that will allow them to learn about various landmarks/nature from around the world. Our application will have a free basic package with advertisements that give users only a limited menu of items to choose from. Or they can upgrade their status to premium and have full-access to the entire site.

This product is for individuals with disabilities that keep them from experiencing nature. It could also be for individuals who are looking to travel to different locations without having to pay for travel expenses. In general, anyone who is interested in learning about nature and society through a virtual intuitive experience applies to our audience. Our application could be used by school systems, museums, and historical societies alike.

We would like the narrator of our experience to sound something like Steve Irwin. This would give a Crocodile Hunter-esque experience because Irwin had a way of always getting people involved and interested in nature. Crocodile Hunter was a television show that immersed viewers in the world of a zookeeper or nature guide, Steve Irwin, as he traveled around the world showing various different environments and geographical locations. The show reached people from around the globe and entranced viewers with sights of unknown parts of the world. VR devices have the ability to let people live vicariously through another. VR has the potential to put people who are afflicted by illness or injury to experience nature in a way previously inconceivable. Not only can people see what the Crocodile hunter is doing, but live feel as though it is themselves who are doing.

The target audience of Terris et Locis are individuals with disabilities and bedridden patients alike. The secondary audience could be the general populous, students, professionals, museums, or individuals who specialize in different fields that pertain to nature. The audience of our application can be so broad because anyone can want to learn about and be a part of nature. 

When developing an application such as this, learning outcomes are very important. Terris et Locis is designed to figuratively get bedridden patients out of the bed and into nature. Now, the app will not cure the patient’s condition or physically get them outside, but our hope is to get them as close as we can to simulating an outdoor experience. This application is educational because while viewers are experiencing the simulation, they will be learning about what they’re seeing at the same time. The target audience of our application is children and others who are bedridden or otherwise unable to go outside. Not only will this experience be educational, it will also be therapeutic. According to Thurston, “children with disabilities are at greater risk of developing mental health problems than their peers”(1). The outdoors can be therapeutic for anyone, but especially for bedridden patients because it will allow them to see and experience things that others take for granted.

The experience of Terris et Locis will display a real camera recording of an outdoor/nature location that will immerse the user into that environment. While in the simulation, the user will learn about different aspects of the environment they’re in. They will be able to identify various locations from around the world, and explain their significance to humanity. This means that users are expected to retain information from the simulation about how nature affects humanity. The users of Terris et Locis are intended to formulate positive opinions about the world around them, and what they can do to positively contribute to our planet. The application will teach about how humans are polluting earth and the reasons why we should save it. Users will be able to record their educational progress using a virtual gradebook. This means that as users are learning about the environment and humanity’s impact on it, they can record what they’ve learned. Users will eventually be able to combine research and evidence to draw conclusions on key areas from around the world and their significance to the overall planet. With all the information they learn from the experience, users will be able to draw conclusions about it and form their own opinions. Users will examine and experience natural phenomena that exists in the world today.

The learning outcomes of our application will be assessed by a quiz. At the end of each video simulation, individuals will participate in a brief 5 question quiz about the video they just watched. Individuals can create and access a grade book using our application that will store the quizzes and the grades that they receive. Individuals can then be added to an application-wide  leader board where their scores can be seen across the social web.

We will use the 360 degree camera and go to several destinations in nature. While filming, we will talk about different educational themes found in nature (Ex. info about trees, streams, and background about the destinations.). Cost is little to none, considering we don’t have to pay for the camera. Google Cardboard is the most cost effective VR headset available, and because it’s a video rather than a computer-generated world, the app itself will run much smoother on the user’s phone. The app is accessible for android and iOS users, meaning it can be used virtually anywhere as long as the user has a phone with the app on it.

There are other virtual reality applications already existing that are similar to ours. Some of these include Google Earth, the New York Times app, Discovery VR, Gala 360, and even NASA. What separates us from other VR applications is our charismatic narrators that will lead individuals adventurous journeys from around the world. Our interface will be simple to use, allowing any age group to access our content. We also hope to make our application available to museums and educational institutions. This will make our content premier to our competitors. We will establish ourselves as the leaders in this market segment. The demo, taking place in the various parks of the Owings Mills and Pikesville area, provides a unique experience unlike any other. There are plenty of natural, appealing nature locations in our city. These include parks, trails, high schools, and college campuses.

We will reach our customers through social media accounts like Twitter, as well as a website will be made to support our Terris et Locis VR application. We will then advertise our VR system by posting on all of our social medias. Then, make pamphlets and promote them widely on our social media pages. These pamphlets will also be printed and handed out around all local hospitals and health care providers.

Going to hospitals and asking to demo our material to hospital patients. We will record the reactions of these patients, and use this as our marketing platform. Broadcasting a message that our content gives users the ability to quickly escape from reality and explore our wonderful planet using our videos. Our videos will be educational in nature, yet, but the main focus of our project is to get individuals to enjoy our videos.

The initial prototype of our application will be limited. It will be kept to a 1-2 minute trailer sample. We will create multiple samples that range in content and location. This gives users a quick-glimpse of what our interface will look like.

The next phase of our development will be focused on expanding. We will go out and film more and then begin to edit. We will be hiring creators, editors, and application designers to add more reality and content to our VR application. We will create an application interface that will act as our homepage and our content base from individuals to choose from. Eventually, we hope to find and lease a small office location to act as our headquarters during the development of this project

In 5 years, we plan to have a fully operational, five minutes or more of playful and explorable VR content. We will do this through hard working labor hours and following our clear, common goal of developing our VR application. We will hope to expand operations and include more videos, scenery and seek charismatic narrators that will narrate our videos. Find and locate an office space to act as a headquarters for our operations.

“terris et locis” VR app proposal

Proposal

The idea I have for my proposal is a virtual reality experience that puts users on outdoor adventures with different personalities that will guide them and teach them about the different areas that they are in. Users will be able to choose from an array of videos with unique personalities who will walk through outdoor/terrain areas of the world as if they are with them through the entire journey. Using the GoPro OMNI, these personalities will record themselves walking through nature and other areas of the world. These areas include but are not limited to: nature walks, historical landmark adventures, natural phenomena that happens in many areas of the world, monument sites, and other areas of significance. This app will make a profit primarily on subscriptions, advertisements, and generous donations that will be apparent on the app’s homepage. Users will be able to pay for a premium service that gives them all-access to all of the app’s content.

Target Audience

This app can be used by anyone. However, the main target audience will be children with bed-ridden illnesses and other patients who suffer from similar illnesses. Many of these individuals don’t get to explore the greatness that is nature. Due to their illnesses, many children will never get to know what it’s like to camp, go on nature-walks, and see other landmarks with great significance. These videos will not only be educational but will also help these individuals explore beyond what their bed has to offer.

How it will teach empathy?

These videos are meant to give users the deep understanding of how important our Earth is to human survival. The main goal of these videos is to shine lights on natural phenomena that take place around the world. These videos will go into the importance of the area they are covering, and how protecting these environments is not only beneficial for humanity, but for the greater good of our Earth. This app will also promote an agenda to help raise money for cancer patients and other sicknesses that keep children from being children.

Comparing Cybernetics

 

Christian Colon

Dr. Licastro

ENG 281 OM1

1 November 2017

The existence of cybernetic beings has slowly become more of a reality for humans as technology advances. As the years progress, our ability to generate and create robotic beings has increased dramatically, and the day where humanity walks alongside these beings is not too far in the future. Humans have always had a fascination for robots and technology. Some of these fantasies include making these robots servants or slaves, doing the biddings of humanity with no humanitarian consequence. Others have dreamt of a world where humans coexist with robots. And some have even fantasized a world where humans have become enslaved themselves by these robotic individuals.

The difficult question to answer is deciding on how robots will live alongside humans. What will their labor roles be? How will we classify their citizenship? Will they experience the same experiences as humans? Using Capek’s, R.U.R., an episode from the British series, “Black Mirror”, and the movie, “The Stepford Wives”, to compare different ways robots are utilized and their relationships with humans.

https://www.google.com/search?biw=1440&bih=821&tbm=isch&sa=1&ei=4V37WcrOFcyUgAag0qKABA&q=rur&oq=rur&gs_l=psy-ab.3…21553.21786.0.21921.3.3.0.0.0.0.0.0..0.0….0…1.1.64.psy-ab..3.0.0….0.l9S7eHGq9sE#imgrc=uJdOtIvje3oHuM:

In Karel Capek’s, R.U.R (Rossum’s Universal Robots), a robotics factory has perfected the creation of cybernetic beings. These robots serve humans, and will help make labor so cheap that it ultimately replaces all work and poverty in the entire world. Harry Domin, who is the boss of the factory that produces these robots, hoped to create a perfect cybernetic being. “Imagine him sitting over a test tube and thinking how the whole tree of life would grow out of it, starting with some species of worm and ending—ending with man himself” (Capek, 1.64). These beings were going to be so perfect, that they can be easily mistaken as the real thing. However, things didn’t quite turn out the way he envisioned them to be. Robots began to revolt against humans, ultimately killing all of humanity. Their existence was fueled by replication of human behavior. Humans wanted to create a perfect subservient, but instead were met with retaliation and unpredictability.

 

During the premier episode for Season 2 of the British series, “Black Mirror”, we see an individual who uses robot to deal with a life problem. The story is about a woman who loses her boyfriend to a car accident. Much of the episode is centered on her grieving process, as she battles with the loss of her loved one. Convinced by a friend, the woman tries replacing her lost loved one with a robot. Going online and ordering a new “Ash” (the boyfriend who died), using past experiences to generate a replica. These past experiences are made up of phone calls, text messages, and even social media posts to help create an artificial image of someone. But is that enough to totally create an exact copy of someone? The woman later figures out that not all is well with her new boyfriend replica, and later realizes that the robot doesn’t totally replicate her now deceased boyfriend. Although the robot did a great job of reviewing Ash’s entire history using different media sources, the robot doesn’t totally grasp who Ash was. Many of the things that bothered the woman weren’t there anymore. “You’re just a few ripples of you, There’s no history to you,”(Black Mirror), a quote taken from the show aimed at Cybernetic Ash. Ash had become submissive to her, and would only seek to please her in any way possible. This wasn’t who Ash was when he existed. Ash had opinions, and spoke with feeling rather than submission. Much of the story is centered on the belief that robots will not totally replicate human emotion and behavior. And that much of that is organic, and cannot be easily created.

https://www.google.com/search?tbm=isch&q=black+mirror+be+right+back&spell=1&sa=X&ved=0ahUKEwibptzovKDXAhUHCsAKHdIZBVoQvwUIOygA&biw=1440&bih=821&dpr=1#imgrc=H-r16Ja-b-MSXM:

Last, in The Stepford Wives, woman are replaced by cybernetic beings who do the biddings of their male counterparts. Rather than having an opinionated woman running the household, husbands began replacing their wives with subservient robotic women who only seek to please them. In this small suburban town in Connecticut, woman are seen as tools rather than humans. The local “Men’s Club”, has developed a way to replace opinionated wives with robots. These robots only perform household duties, and have no sense of opinion. Their repetitive nature can be clearly seen when these robots become accidentally damaged. After a small accident in the grocery store parking lot, a robotic woman can be seen repeating herself after being struck by a vehicle. “This is all so silly… it’s just my head. This is all so silly… it’s just my head. This is all so silly… it’s just my head…” (The Stepford Wives). The eeriness in her repetitive nature made it abundantly clear the issues that were lurking in Stepford. When families move to Stepford, they are met with bliss and perfect hospitality. However, things may seem perfect on the outside, but in reality, there is a much more sinister action taken place beneath the shadows of this suburban town.

http://https://www.google.com/search?biw=1440&bih=821&tbm=isch&sa=1&ei=X1n7WaHMDubfgAax6LiQDg&q=stepford+wives&oq=stepf&gs_l=psy-ab.3.0.0l10.48223.51169.0.52060.7.6.1.0.0.0.517.978.0j1j1j5-1.3.0….0…1.1.64.psy-ab..3.4.996…0i10k1j0i30k1j0i10i24k1j0i24k1.0.8K7qPaXbqVQ#imgrc=e9mfl-jsiXuE2M:

All these stories have one thing in common, humanity seeks to solve problems with the use of robotics and end up taken in more problems than before their creation. Although robots can be a useful tool and their technology can be utilized to advance the human condition. We cannot replace our humanity with technology. Humans have too many quirks and issues to be replaced by robots. It is apparent in all of these stories. None had the result that was anticipated to happen. All had different scenarios in which robots went far beyond expectation. Often resulting in disastrous situations.

 

Works Cited

“Be Right Back.” Directed by Owen Harris, written by Charle Brooker. Black Mirror, season 2, episode 1, BBC, 11 Feb. 2013.

Čapek, Karel, 1890-1938. R.U.R. (Rossum’s Universal Robots). London ; New York :Penguin Books, 2004. Print.

The Stepford Wives. Directed by Bryan Forbes, screenplay by William Goldman, Columbia Pictures, 1975.

 

“What’s on your mind?”: The New Human Condition

Christian Colon

Dr. Licastro

ENG 281

4 October 2017

“What’s on your mind?”: The New Human Condition

The human condition has perhaps gone through one of the most dramatic changes in human history recently with the creation of the internet. With humans now having the ability to transmit messages and insights at an instant to others from the around the world, we have allowed ourselves to open our minds to a larger community. A community not based on immediate surroundings, but a community based on international relations. It’s allowed us to feel a deeper connection with others from around the world, and has given us the ability to connect on a greater level. A lot can be said about social media, and how it’s allowed us to expand on our empathy. But, has it made us more human? Instead of finding solace in our immediate neighbors like we did before, do we resort to the internet to solve our problems? Parallels can be made about social media and the Nexus-6 androids from Phillip K. Dick’s Do Androids Dream of Electric Sheep? In this book, Earth is split between synthetic humanoid beings that are somethings mistaken for the real thing, and their human counterparts. To determine their existence, a test must be administered examine one’s empathy levels, since androids do not possess this trait. However, are all humans empathetic? Is the technology that we are using today making us more human? Social media has pushed humanity to becoming more empathetic by giving us a platform to share ideas with one another on a global scale, but if technology like this didn’t exist, our sense of feeling for one another would not be as great as it is today.

In the book, most androids that are living on Earth are fugitives of the law. Their existence threatens humanity, and most are set to be killed. In order to find these androids, the Voight-kampf test (fictional test from the book) is given to everyone living on Earth to see if they possess empathy, a trait only possessed by humans (Dick, 1968). Since these androids are not programmed to feel empathy, empathy is what humans use to separate themselves from these machines. But were humans ever empathetic to begin with? And why did it take androids to realize the importance of empathy to humans?

Much of the book is focused on Rick Deckard, a bounty hunter whose current mission is to “retire” (kill) Nexus-6 androids. Throughout the book, Deckard’s sense of morality and existence is challenged due to the humanistic nature of the androids living amongst humans. He’s dealt with numerous occasions in which questions arose about his existence, and the existence of these humanoid androids. The book also follows John Isidore, an individual who’d been deemed intelligently inept by the government body that runs the planet. His problems spawn from his inability to pass an intelligence exam that is administered to all humans. Isidore’s mind had been poisoned by the radioactive debris that fills Earth’s air from the aftermath of a nuclear war that occurred on the planet called World War Terminus (Dick, 1968). Isidore plays a huge role in the book, his contrast from Rick is greatly shown in much of the book. Rick plays a bounty-hunter, who’s main mission is to kill other androids, feeling no empathy in the process. While Isidore’s empathetic views towards these machines paints a different picture of how we should view humanity and technology.

What is empathy in relation to the book? According to Merriam-Webster, empathy is “the imaginative projection of a subjective state into an object so that the object appears to be infused with it” (Merriam-Webster, 2015). The ability to understand someone’s else feelings and personalities. “Putting yourself in someone’s shoes”, is the common term to describe empathy. But why is this trait so important to us? And why do some believe that empathy is what truly makes us human? Some believe that the globalization of our society and economy has allowed us to become more empathetic for one another. When European colonist first encountered African tribes, they viewed them as animals. They saw them as tools rather than humans. They stripped them of their culture, and shipped them to other areas of the world as slaves. It wasn’t until hundreds of years later that these individuals were considered to be equals by their white counterparts.

As technology advanced, so did our sense of empathy. One of the biggest problems we had in 2016 was the refugee crisis that plagued Syria and the Middle East. Between warfare and conflict, many refugees of Syrian descent fled their homes and country to escape bloodshed. Many were met with distaste and rejection, and some were even forced into internment camps as countries debated over what to do with this crisis. It had become such an issue, that many around the world argued over what to do with these refugees. Ultimately, some offered assistance while others stayed away from the issue. However, what was most interesting about the whole debacle was the world’s interest on the specific matter. Technology and social media helped to paint a dark and gruesome picture of the whole situation. Some say that without social media, many refugees would not have gotten the attention that it so rightfully deserved. Tim Recuber in his article, “What Becomes of Empathy?”, spoke on the issue of the refugee crisis and how westerners have a hard time closing the “empathy gap” with middle eastern cultures. We felt more for the Paris attacks than we did for the terror attacks that went on in some middle eastern countries. Our western ideology allowed us to feel more for westernized France than we did the middle East. As western societies battled with the notion of empathy with these individuals. Social media became a huge platform for these refugees. Giving them the ability to broadcast their message to a much larger audience.

Social media can be described as the platform that internet consumers use to electronically communicate to others from anywhere in the world (Merriam-Webster, 2015). Individuals use social media to share information, ideas, personal messages, and other content. It has helped to fiercely change our world’s perspective on communication. One can even say that social media and the internet has made us more human than we were before this technology was introduced. According to Julia Levitan from the University of Guelph in Canada, “Social media has contributed a new dimension of communication, allowing users limitless access to social interactions with known individuals, strangers, and common entities,” (Levitan, 2017). This new device has tremendously affected culture and our society as a whole. Even human existence can be defined by social media. Our dependence on the internet has also grown monumentally. We have become a technology-based culture.

Just like in the book, our society is half machine, half human. We rely so heavily on the machines that help run our society. We even have allowed ourselves to become dependent on our social media platforms. When you log into your account, you sign yourself in to the global audience. A person living in Asia can post a message online and have someone from the America’s respond. Someone going through struggle can find relief in their online peers and online chat rooms. Individual’s in crisis situations can post about their problems and have it seen from the entire world. Social networks provide for many of us a very public window on our emotions, and gives us incite on how sensitive we are to other’s influence (Young, 94). Technology has made us more human. Without technology, we would still be in the dark about so many issues. Our empathy with the rest of the world would decrease dramatically. Before these resources, individuals focused on what was in their immediate surroundings. So, are we any different than the humans that Phillip K. Dick describes in his book? Androids pushed humans to focus more on empathy. Just like social media has done the same for us in our reality. It took technology to realize how empathetic humans truly are. Although the two situations are different in context, their meaning is equal. We as humans need technology to feel for one another. Without it, we will still be living on the old notions of immediate community, and disregarding global issues. Our ignorance to the world will blind our empathetic feelings.

The book tackles the issue of humanity and empathy in many different instances. Referring back to John Isidore, the individual with an “inept” brain, we’re reminded of how easy it is to cast someone out who is different. Due to his low intelligence, Isidore is forced to live by himself within a huge, abandoned apartment complex. When walking one day, he comes across an individual living in an apartment near him named Pris. Not knowing that this individual is in fact, an android. He develops emotions for this individual, and neglects the fact that this person is a fugitive of the law. He feels empathy for the situation that Pris is in. We can relate this to individuals living in today’s culture, and see many instances in which relationships happen through technology. We have many relationship-based social platforms that humans can use to find connections. Some who believe that they are chastised in their own community can find association and likeness with others from around the world. This technology has given us the ability to expand our social relations with different cultures and backgrounds. A culture now based on global and multicultural influences. “[a]… critical aspect of the social relations of the new technologies is the reformulation of expectations, cultures, work and reproduction… with the masses of women and men of all ethnic groups.” (Haraway, 299). Before this technology, many of our industries were concentrated on specific regions and cultures. Aimed at targeted audiences and cultures based on separate beliefs. Using social media, we have allowed ourselves to feel for our global neighbors more than ever before. Just like Isidore, some will look past stereotypes and focus on the substance of the individual and their specific situations.

However, not all humans are on board with the new technology. Many are against the changes, and still rely heavily on the old traditions they were brought up on. Much of the problems that we deal with today are due to old traditions coming in contact with progressive changes. Humans are becoming more globalized in nature. And some disagree heavily with the changes. Rick struggles with his own existence and the existence of other humanoid machines. His job is to hunt these machines, sticking to a guideline that meant total annihilation of these androids. But when placed in unique battles, Rick begins to question empathy and morality in general. Sometimes we humans have a hard time coming to terms with issues that are plaguing our world today. Many turn a blind-eye to catastrophes that us. Some even fear globalization, as identity with one’s culture begins to diminish due to outside influences. The fear is that others will take away familiar feelings and traditions that made individuals unique. Although globalization has made us more empathetic amongst the entire world, we sometimes forget how influential others can be.

Social media has pushed society to becoming more empathetic with others. Just like in the book, humanity needed technology to remind themselves of how our emotions and feelings is what truly defines our humanity. We can try to relate to others from around the world, pushing ourselves beyond our close-knit societies. However, nothing broadcasts us further beyond our communities than social media. Phillip K. Dick painted a dark-gruesome future, a future in which humanity has destroyed much of what made us human. We used technology to assist our lives, not realizing the influence it would begin to have. Unaware to this, we used social media like individuals in the book used androids to question what it truly meant to be human. Technology is as much a part of us as the blood running through our veins. If it wasn’t for technology, empathy wouldn’t be as influential as it is today.

Image result for social media and humans

 

Works Cited

Dick, Phillip K. Do Androids Dream of Electric Sheep? Double Day, 1968

“empathy” Merriam-Webster.com. Merriam-Webster, 2015. Web. 8 May 2015.

Haraway, Donna. “Cyborg Manifesto: Science, technology and socialist-feminism late twentieth century.” Routledge, pp. 291-316, faculty.georgetown.edu/irvinem/theory/Haraway-CyborgManifesto-1.pdf. Accessed 11 Oct. 2017.

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The Informatics of Domination

Christian Colon, Rachel Conway, Isadora Fink

Dr. Licastro

5-7 Summary on Haraway’s Thesis

For our section, Haraway speaks on how we should begin to breakdown social constructs that we have based on race, gender, and other views we have on specific areas of society (Haraway, 300). That specific labels restrict our ability to develop unconstrained ideologies for different roles we have in society. Let us a society begin to develop new social relations based on science and technology. Moving away from the classic norms we have on woman. Furthermore, Haraway points out job specific roles that we classify between women and men within our society (Haraway, 304).

A Cyborg Manifesto, 300-307

Provocation – Dystopoia

What I found to be the most interesting so far about the book is the dystopian society that Rick is currently living in. A post-nuclear society governed by a totalitarian form of government. Free thought does not exist, radiation if rich in the air caused by the weapons used during World War Terminus, “mood” altering devices, synthetic creatures, thought control, etc.

The moment that really spoke to me about the conditions that the protagonist is currently living in was when the book spoke about John Isidore and his “Time-Reversal Faculty”.

It’s awful to hear that these characters are refrained from using any sort of this ability. It was especially hard to swallow when you began reading about the treatment that John received for using this gift. The totalitarian government that runs this society used specific treatments involving radiation to help banish away the use of “Time-Reversal Faculty”.

Not to get too political. But it’s especially scary to hear about these treatments because I fear one day our society will continue to further push ourselves into a society run by socialism. Again, not to get too political, but I am strong believer in free enterprise and free thought. When we as a society push to have our government control more means of life. We began to take away what makes us special and unique. We lose ourselves to security and safety.

Benjamin Franklin once said, “Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.”

I am a strong believer in such a quote. Once we give up our sense of freedom for more security. We will lose both. And my biggest fear is that one day. We will all become Ricks living in a society that he currently lives in.