In the New York Times virtual reality app, I experienced a video titled “The Displaced”. This video showed what it was like to be a child in a War Torn country or a refugee camp because of a war torn nation. They brought you out into their country, showed what it was like, “a day in the life” so to speak. You see their struggles and the destruction that is their country.
In publishing, I think VR is the next step. If you can bring an article to life, as NYT has done, people will feel a deeper connection and will feel more informed about a topic. There are so many ways to involve VR in publishing. From reviews of a movie that just came out to pieces on Syria and the refugee crisis. VR is the next step for publishing. In fact, I think we are already there.
I agree that VR can evoke empathy. I have learned how important empathy is for humans, but there is very little of it in the world today. Just telling someone about the refugee crisis, or mental illness, or abuse doesn’t do much. But if you were to show them, put them in the shoes of a refugee, a person with a mental illness, or someone who is abused, they will learn so much more, feel so much more, and be able to see what the problems are in the world. Empathy is key for humans and there is no true way to “learn” empathy. But virtual reality programs such as those in the NYT app can help evoke that response and make it more prevalent in the world.