UX/UI article summary

Rundle, Jon. “Designing Your Digital Product like a Concept Car.” Medium, 15 Jan. 2020. Retrieved from https://medium.com/snapdocs-design/designing-your-digital-product-like-a-concept-car-26e382eb56e.

This article talks about concept cars, and how car manufacturers spend millions of dollars, and thousands of hours on creating a concept car that will never actually roll off the production line. What does happen is that certain features in these concept cars do end up trickling down to current day cars. Like the 1938 concept car Buick Y-job with its electric windows and flush door handles which are now common in modern cars.

The article makes a connection between these concept cars and UI/UX design. Concept designs can have an influence on tomorrow’s car or website. By designing with the future in mind, instead of the typical normal restraints, a designer may be able to influence design and “help unlock ideas that … may have never realized or explore[d].”  If used as a tool, this design mindset can help designers picture their future designs and set out goals or steps on how to achieve them.

At the author’s company, this mindset helped develop a future workplace platform, because with zero engineering the company managed to evaluate what would be great design ideas that could work with the rest of their products.

In summary, the author of the article explains that just like concept cars help push the automotive industry forward, concept UX designs, even if not implemented, serve as learning experiences for the designers and helps push their work forward.

This article can greatly help redesigning the Greenspring Review website. If we are to compete with other schools, we cannot have a redesign that is plain and standard. A design that pushes towards the future and is unique, would help the Greenspring Review standout when compared to other school literary magazines.

 

Rendering Intentionality

Braga, C. (2020, January 16). Rendering intentionality. Retrieved from https://uxdesign.cc/rendering-intentionality-1a57df40b585

The article begins with the process of how products begin. They start small and focused and are successful at what they do. As time goes on though, developers began to make the app more sophisticated by adding more features. This happens for a number of reasons, one of them being that users ask for updates and features and the developers and designers comply. However, a lot of times it is because businesses get ahold of the designers and they began to push for more features because they evaluate their performance based on the number of features and not their function or relevance. What businesses don’t realize is that with added features comes a decrease in the user’s experience on the app. Newer apps, like Tonic, have created a news app that does not even require a sign in, which makes it extremely…simple and user-friendly. Being intentional about ones’ design is knowing that the job is to solve the needs and wants of the user and not to keep the developers happy. This means that the designers need to care about the wants and needs of the user, therefore, caring about the impact of the work over the work itself.

This articles information was very informative and brier, which kept in line with the subject matter. Less is more, and for this article delivering the information was more important than trying to be fancy and use unnecessary wording.

The information in this article was very useful. Something that I learned from this article is that less is more. Adding features doesn’t make the website or app cooler or fancier, it actually makes it harder for the user to use. The simpler the application the better, as we do not want to decrease the user experience. I will apply this to the redesign of the Greenspring review by making sure that every application and feature is necessary. We do not want to turn users away because of the business of the website.

 

Practical Tips to Combat Digital Exhaustion

Li, Jacky. “3 Practical Tips for Product Builders When Designing in an Era of Digital Exhaustion.” Medium, 11 Jan. 2020. Retrieved from https://uxdesign.cc/3-practical-tips-for-product-builders-when-designing-in-an-era-of-digital-exhaustion-47131d933baa.

In this article, Jacky Li discusses ways to create a successful online presence in the midst of consumers feeling less and less excited about the digital sphere. He opens when an anecdote about the excitement he felt with his first interaction with the internet. He then says how that excitement in consumers is slowly dwindling. This generation is more reliant on digital platforms than any other, so how can we keep the digital realm interesting and excitable?

Li suggests three points to follow when creating a digital space. First, we must get inside the head of our site visitors and potential customers to understand their headspace. We must understand the behaviors and routines of our customers. Do they mindlessly scroll through Twitter every 2 hours? Do they have a designated time of day where they check their social accounts then stay off for the entire day? Understanding the relationship between the consumer and digital platforms is important.

Next, we must understand what behaviors we want our digital platforms to encourage or cause. Everything has an effect, and we want to understand what the effect is. We can control what the effect will be by understanding what the effects are.

Finally, we establish an emotional piggy bank so we can create a more personal relationship with consumers. We must empathize with our consumers, so they can feel acknowledged and heard. This is a simple marketing tool to create quality relationships and therefor increase customer retention.

UX/UI Article Summary

Li, Jacky. “3 Practical Tips for Product Builders When Designing in an Era of Digital Exhaustion.” Medium, 11 Jan. 2020. Retrieved from https://uxdesign.cc/3-practical-tips-for-product-builders-when-designing-in-an-era-of-digital-exhaustion-47131d933baa.

 

The article provides insights into the new wave of digital exhaustion users are experiencing and ways designers can overcome this. Li discusses how smartphones and mobile applications consume a large amount of people’s lives. The term digital wellbeing is brought up indicating that designers need to be aware of their audience’s cognitive capacity. Li also suggested using maintain/shift/inspire framework. Rather than creating new digital spaces, a focus can be placed on maintaining current behavior by shifting the structure of the space and inspiring user’s to sustain this altered behavior. The third tip Li introduces is being aware of the concept of the emotional piggy bank. The piggybank represents the empathetic relationship built between the designer and the user.

The article suggests solutions to digital exhaustion can extend past creating new technology and focus on improving the one’s that currently exist. This tip can be applied to our redesign of the Greenspring Review. For a redesign you must take what currently exists and rework it to better suit today’s target audience. This also follows the maintain/shift/inspire framework. In order to do a successful redesign, we must also take other concepts from the article into consideration. Knowing your audience is crucial to the redesign process. Following Li’s advice, we must identify their needs and ensure our design effectively meets them without surpassing their cognitive capacity. Li helped teach me that for a successful user experience and to be able to break through the clutter of this digital age designers need to speak with their target audience. Designs and products must be user centered.

Rendering Intentionality

Braga, Caio. “Rendering Intentionality.” Medium, 16 Jan. 2020, https://uxdesign.cc/rendering-intentionality-1a57df40b585.

In the article, Rendering Intentionality, Caio Braga spoke of developers tendency to dilute their work by continuously adding to the quantity of their products features, rather than their quality. This is done in an effort to keep the product relevant as time passes.

Inversely, user experience diminishes as the product becomes more complex and less meaningful to its users. Reasons for this phenomena, as provided by Braga, are:

  1. Users ask for more features and the design team accepts and implements said feedback.
  2. Business stakeholders create pressure for constant growth.
  3. Performance is evaluated by the number of features delivered.

Issues related to biases, abuse, and misuse, requires developers to actively fix them. Doing so prevents further perpetuation of established values rooted in these issues. This also requires developers to care more about their users and the impact of their work rather than the work itself. In essence, being intentional means knowing the job is to design in accordance to user needs, not to keep developers busy.

Braga’s holistic analysis resonates with my experiences as a user when utilizing a product that contains an abundance of features, but all of lesser quality. Though, the concept of business stakeholders pressuring developers into this constant quantitative growth is one that I have not considered before. Concerning the redesign of the Greenspring Review, the idea of intentionality will aid me in selecting ideas to improve the quality of the literary magazine rather than weighing it down with features that do not allow for, or enhance, a user-friendly experience.

“Designing your digital product like a concept car” by Jon Rundle, Annotated Bibliography

Rundle, Jon. “Designing your digital product like a concept car.” Medium, Transform, 15 Jan. 2020, https://medium.com/snapdocs-design/designing-your-digital-product-like-a-concept-car-26e382eb56e. Accessed 17 Feb. 2020.

Rundle compared designing a concept car to your digital product. He discussed how doing concept work for your digital product may help you explore and imagine your product without limitations, to unlock ideas you probably wouldn’t even realize within normal project constraints. This gets you and your team excited to use the concept as a tool to take practical steps towards improving your product in the iterative process of design.

Rundle is a product designer so the information and insight he shared is credible and coming from experience as he used a personal example. Relating concept car design to how you improve your digital product is an interesting perspective that makes sense, making this a useful source.

I learned that brainstorming without limitations or using logic will help you realize ideas and actually get you motivated and excited to design your product. In this class, our product is The Greenspring Review. I will think of ideas as if there isn’t a box (no constraints) to improve the user interface that will, hopefully, positively affect the user.

Newspapers Teach UX Design

“What Newspapers Can Teach Us About Web Design.” Smashing Magazine, 8 Nov. 2019, https://www.smashingmagazine.com/2019/11/newspapers-teach-web-design/.

Technology is constantly changing every day and web designers must keep up with it to take advantage of the many features that can be used to develop a great website. However, it is easy to get caught up in the latest trends in web design and sometimes old techniques are all you need. This article looks back at news design and shows their connection to best practice online.  A popular newspaper phrase ‘above the fold’ can be compared to a web designers job to make an impression on their visitors when they see the homepage of a website. After grabbing attention, a good principle to follow when thinking about how people engage with a page of content is the Z pattern, or The Gutenburg Principle. It is the theory that, when faced with a lot of content, people tend to read at the top left hand corner and finish at the bottom right hand corner, flicking from right to left as they go. Due to newpapers being packed with pure content, the arrangement and layout is very important. Newspapers us grid systems and content blocks to help with organization. Columns are the most important in order to help the text flow down the page. Newspapers follow more techniques than I realize and each can be used for the redesign of The Villager.

7 Psychological Principles for Better UX

Kalina. “7 Psychological Principles for Better UX.” LiveSession, livesession.io/blog/7-psychological-principles-for-better-ux/.

In this article, author Kalina Tyrkiel, discusses 7 principles for better UX (user experience).  At the beginning she discusses why psychology and UX go hand in hand; the idea that understanding human behavior is essential, and a lot more promising than taking a shot in the dark.  Tyrkiel also mentions the three types of psychology, behavioral, cognitive, and gestalt.  Behavioral psychology speaks for itself, it focuses on a person’s behaviors, cognitive focuses on a personal mental process, and gestalt refers to the whole is more than the sum of its parts (Max Wertheimer).

Moving into the 7 principles, they are as follows.  Jakob’s Law, Nielsen had this idea that, if users already know how to work websites similar to yours, why change it.  Second is, the principle of least effort, and it means exactly how it sounds like, do as little work as possible to get something done.  Third is, the law of proximity, this means elements located close to each other are perceived as one group.  Fourth principle is law of figure/ground, this deal with the visual appeal of a website; the color, brightness, contrast, etc.  Fifth is the law of similarity, if two things are seen as similar they are seen as parts of the same group.  Second to last is, Hick’s law, and in simplest terms, this means less is more.  Lastly, the seventh principle is, Serial position effect, this effect describes how the user remembers the first and last items that they saw.

These seven principles will be nothing but helpful for the Greenspring Review.  Having these key elements help better understand their audience.  This can go anywhere from the content that they want to see, as well as how easy and simple they want to website to be navigated for optimal usage.

Summary of “What Newspapers Can Teach Us About Web Design.”

O’Brien, Frederick. “What Newspapers Can Teach Us About Web Design.” Smashing Magazine, 8 Nov. 2019, https://www.smashingmagazine.com/2019/11/newspapers-teach-web-design/.

Frederick O’Brien’s article, “What Newspapers Can Teach Us About Web Designs,” focuses on taking a minute to look back on newspapers and learning from their designs to provide insight on how websites should look. Newspapers have been around for centuries and have been highly successful. Many of the web designs seen today have ties to newspaper designs. The big elements that carry over have to do with form and how readers process information.

The first big element that translates from newspaper to web design is the term “above the fold.” This term defines itself, as with newspapers, the first thing the reader sees is what is above the fold line. In reference to websites, it is what the user sees on the home page without scrolling. By having compelling “above the fold” content, users will know what the designer wants them to know and will be interested to find out more.

Another common element in newspapers is what is known as “The Guttenberg Principle,” which is the reading gravity of readers from the top left-hand corner to the right bottom corner and how important content should be laid out both in print and on the web. Grid systems and content blocks follow this same principle. It organizes the information and makes it easier for the users to follow and read. Nameplates are another element that web designers have taken from newspapers. This allows the name of the website to be seen from every page the user goes to without changing, just like the titles of newspapers do not change from day to day.

By taking a look back at newspapers, web designers are gaining insight into good design elements that have been so successful for centuries and continue to be successful today. These elements can be applied to The Greenspring Review, as the original format was print, but has now gone to the digital format.

 

UX design Liam Walsh

O’Brien, Frederick. “What Newspapers Can Teach Us About Web Design.” Smashing Magazine, Nov. 8, 2019. www.smashingmagazine.com/2019/11/newspapers-teach-web-design/

The article I chose was “What Newspapers Can Teach Us About Web Design”

This article explains how in the fast-paced and constantly changing world, web design is a fast moving trend that pays its dues to newspapers. Newspapers have been successful for many many more years than web news and it’s important for these web articles to understand what makes newspapers so successful, simplicity and usability. Web news and newspapers share many similar terms such as “above the fold” which is a term used by both explaining the first thing you see when you pick up the newspaper or open the site. The page above the fold and the website homepage are intended to hook the user and bring them in to keep them interested and reading along. Furthermore the article explains the importance of “The Gutenberg Principle” and how it manifests itself in both newspapers and web articles. To encompass the principle, users tend to start reading at the top left of a page and tend to finish or find themselves gravitating toward the bottom right of the page. However what I found most interesting is this principle does not transcend language and say for an arabic site or newspaper, the same principle applies but it is flipped. The article further discusses nameplates and the importance of branding for websites and newspapers to create a memory in the reader’s mind and to create a connection. Newspapers utilize grid systems and content blocks which make organization of the page easy and when it comes to reading a smaller article it’s easy to follow and read. I found a great quote within the article, “newspaper designers are students of the web, so too should web designers be students of newspapers.” Newspapers and websites are never “done” as they are constantly changing and improving, the process never ends.