Life Body VR

My Virtual Reality realm explores the impact of your life choices and its impact on your body throughout your life. This world would relate to the subject of health education in high schools as students prepare to leave their parents and make decisions on their own. This world allows you to interact with individuals who influence your decisions in an excelerated life. The program takes into account the decisions you make on your diet, exercise as well as your drug and alcohol choices. The first stage is between the age of 18 and 25 and the habits you develop stay with you until the end of the simulation. Additionally, if the choice is deferred you have the option to add a choice into the next stages. At the end of each stage you get to see an image of your body that directly correlates with the choices you have made throughout the simulation. Ultimately you get to see how your body reacts over the years over the years, predicting an age of death as well as an accurate image of you in your last days. This idea provokes empathy due to the fact that you see your own body progress. In a traditional health class setting you are only able to see negative choices impacting others, giving students the idea they will never be like the image they see. Overall, this realm should influence students to make the right decision early on in their real life so they can live the healthiest life possible.

Final Assignment

For your final project you will use all of the readings and discussions we have had throughout this semester to inspire your own creation: a virtual reality experience that focuses on the education system. You may draw from your own personal experience, the readings we have done, and outside research to design a short VR application intended to educate your audience. Consider using the NYTimes VR applications as inspiration ans models for your work. You will design this simulation as an entry to the grant competition being held by the U.S. Department of Education:

https://haptic.al/department-of-education-virtual-reality-42f5ce1187dc#.bvdpaqmgi

Please review the specific criteria here:

https://www.edsimchallenge.com/

Grant Winner Selection Criteria

The following criteria will be used to select the winner(s):

  • Learning Outcomes.
    Contains clearly defined academic, technical, and employability learning objectives; (1) spurs change or improvement in the user’s knowledge and skills; and (2) evokes empathy in the viewer.
  • User Experience.
    The simulation prototype demonstrates an engaging user experience on par with commercially available entertainment games.
  • User Interface.
    The simulation prototype exhibits a thoughtful user interface design on par with commercially available entertainment games.
  • Commitment and Research.
    The submission (1) demonstrates the entrant’s evolution and improvement of currently available VR applications; and (2) illustrates the entrant’s ability and intention to improve upon and scale the simulation beyond the prototype.
  • Implementation Strategy.
    The submission describes a detailed plan for implementation that takes into account potential barriers such as cost and technological constraints, including integration with existing and future technology, and proposes potential solutions to overcome such barriers.
  • Long-term Vision.
    The submission: (1) demonstrates a plan for encouraging collaboration among the developer community, including making aspects of the solution available through open source licenses; and (2) provides a vision of how the entrant’s plan will stimulate the broader educational simulation market.

To accomplish this task, the project will be broken down into steps.

  1. Individual pitches: each student will conceptualize and present their idea for a project in 3 minutes. The class will vote on the top 4 or 5 projects. (10 points)
  2. Group contracts: in small groups of 3-4, students will outline their plan for this project and assign roles and responsibilities for each student to accomplish. A timeline and due dates will be established. (5 points)
  3. Formal proposals: each group will compose a 5-7 page proposal for their project meeting the criteria of the competition. The proposal will include outside research, citations, and a bibliography. (50 points)
  4. Storyboard: each group will create a demo of the simulation by making script and storyboard for their prototype. (20 points)
    Storyboard (Hints and Tips)

  5. Final presentation: this is your mock presentation to the U.S. Department of Education. You will present all of your research and your prototype using: PowerPoint, Google Slides, Prezi, Emaze, handouts, poster, etc. You have 12 minutes plus 3 for questions (15 total).
    The final presentations are during our final exam period. Feel free to bring food/drinks to share!100 points total