Maria Ziegler VR Pitch, Perception is Reality

Statistics show that one in four people in the world will be affected by mental or neurological disorders at some point in their lives. Often times, many people can’t understand or truly relate to what these people are going through. For this reason there are many times that mental illness, such as drug addiction, PTSD, Depression, or eating disorders tear families and relationships apart. For the people suffering with mental illness what they are experiencing is very real, their perception is their reality. I’ve designed a virtual reality device that allows the user to be put into the mind of someone struggling with mental illness. The user is able to choose from a variety of ‘demos’ which will place them into the mental and physical state of whichever mental illness they choose. For instance, someone that has a loved one struggling with PTSD will be able to place the virtual reality headset on and choose the ‘PTSD’ demo. The user will now be in the state of mind of their loved one for however long they desire to leave the headset on for. The device will be programmed with mental and physical experiences that sufferers often experience. In this instance, the user may experience a change in their behavior such as agitation, irritability, and social isolation. They will experience psychological symptoms as well such as flashbacks, severe anxiety, mistrust and unwanted thoughts. These will be accompanied by physical symptoms such as heart palpitations, night terrors, insomnia, and emotional distress. Each demo will vary in symptoms and psychological effects according to which mental illness is chosen. This device is something that psychologists, doctors, family members, significant others, and medical students will all be able to use and benefit from. Whether it be for a wife trying to understand what her veteran husband is experiencing since being diagnosed with PTSD, or a sibling wanting to feel how her sister feels while struggling with bulimia. This will be extremely beneficial in the medical field for students as well as physicians to expand their knowledge for their patients. It has potential to result in new medications and therapies for sufferers. Not only will this be highly educational but it will allow these people to experience a whole new level of empathy for their loved ones or patients after truly being put in their shoes.

Sources:

www.who.int/whr/2001/media_centre/press_release/en/

Virtual Language Experience

Language is a subject most schools try to incorporate in one way or another.Reading Textbook scenarios about students in other countries are the traditional ways of teaching students other languages. In high school, to learn Spanish, my teacher had us use a textbook and Rosetta Stone. Rosetta Stone required us to answer questions based on pictures and what we heard, basically the equivalent to reading textbooks with the added effect of audio and an interactive based answer choice. Whether it be French, Spanish, Japanese, or English, for students who are not English speakers, or are not even in America. I truly believe adding the visual effects and imitation virtual experience gives the viewer the opportunity to learn a new language and experience a new culture. Virtual Reality gives the user the power to explore new worlds, whether made to mimic an existing world or place or a digitally imagined world.
A book that incorporates Virtual Reality as an educational tool and is executed in a more or less realistic way is Ready Player One, by Ernest Cline.In the book, the character Wade goes to school with a virtual reality set to a world called the Oasis. In the Oasis, there are digital boundaries already set, however experiencing anywhere in the world is an idea that I am infatuated with. Wade and his peers were able to pretty much go anywhere they wanted for free in school. This would be a breakthrough for education if it became reality because we depend on images and text to give us the perspective we need to learn, alternatively we could have real stories,culture, audio, and we could even have the option for text.
Breaking the language barrier is something I believe we need to do in order to grow as people, because when we can’t identify with someone through language, we cannot identify them through culture. We sometimes see other traditions as odd and are naive to thoughts about what other cultures realities are. Using a Virtual Language software schools will not only broaden the minds of students to a global degree, but also connect them to the outside world (ironic) through an experience only bested by its real life counterpart.

VR on Catalina Island

Kyle Penn
Professor Licastro
English 151
24 April 2017

 

In class Pitch on Virtual Reality:

Hello and welcome aboard the Catalina Express. Through this Virtual Reality episode, you will discover a beautiful island that is located between the California’s Channel. The island lies southwest of Los Angeles and is known for its beautiful wildlife, dive sites, and Mt. Orizaba, if you can get to its highest peak. On a clear day, you can see this beautiful island from the Dana Point Harbor, Newport Harbor, and beaches all throughout San Clemente. This island is home to two Harbors that lies to the north of the Island. To the south of the island, lies the city of Avalon, where there are palm trees and cabanas that line the Descanso Beach. Avalon’s circular harbor is home to the famous art deco Catalina Casino, (which is a cultural center, with a movie theater, ballroom, and museum). Through the VR, you will experience the Catalina island zip line eco tour, Island spa experience, island skyline drive, Descanso famous rocky beach, scuba diving/snorkeling, and dolphin/whale watching trips.

Island Zip-line eco tour:
It propels you down 5 separate zip lines, dropping 600 feet above sea level. One line runs 1,100 lineal feet along the coast all on its own.

Island Spa Catalina:
First ever destination resort spa. Reflecting Catalina’s rich history and relaxed seaside vibe it offers. They offer a variety of thoughtfully selected treatments and rejuvenating therapies.

 

Island Skyline Drive:
The exciting drive brings you along in a 1950’s Flxible Bus. WOW! That’s amazing. Takes you ten miles into Catalina’s island protected wilderness area. A beautiful sight.

Descanso Famous Rocky Beach:
A great place to see clear blue water and fish around you.

Scuba Diving/Snorkeling:
Home of great diving spot! Professionals from all around the world go here to scuba dive because of how clear the water is. Hang on tight because you will be traveling 50 feet underwater.

Dolphin/Whale watching:
You get onboard a beautiful 36 foot boat filled with our people and only travel 100 yards out to see some dolphins diving and gigantic whales!! These dolphins and whales are really well known and everyone comes to see them.

 

Surgery 1000

My project pitch is called Surgery 1000. This invention targets medical students and health majors. We as patients can only imagine how doctors are so confident in their work. Of course lots of memorization and practice is involved. However, what f there were a VR head set that let one perform surgeries on virtualized bodies. This new invention would help doctors, surgeons, and pre-med students everywhere to get better at helping people and their performance. The exciting part about this invention is being able to work on a body and make the mistakes without hurting anyone. This is also exciting because it would be to doctors use just incase they wanted to practice before a surgery. Imagine how many successful operations would be performed because of the extra practice this head set would offer. This invention would be accessible for colleges, medical schools, and every hospital. The pricing would be between 5-10 thousand dollars for an entire staff, class room, and college institution. Surgery 100 will bring us into the future of saving more lives and bettering more doctors.

Inside your purchase. Are you wasting your money? or No?

Most people do not buy their first phone on their own till about 16-21 years old. I bought my first Iphone when i was 16, i used all the money i got from my sweet 16 and gave it to my parents so they could get my phone for me. Before i decided to switch over to #teamIphone i did a lot of research because, a new an improved galaxy had just came out at the same time. I wanted to know which one was better. It basically just came down to camera quality for me. But while doing research they seemed very similar, from what the companies actually let us see. When i was comparing the two phones i thought to myself, what if they are the same exact phone and they just look different on the outside? but i did not care enough to keep digging i just wanted a new phone. Now that virtual reality has been introduced, I believe that we can use it to actually see what we are purchasing. In this case, an iphone. People work hard for their money, so i feel like they should know what exactly they are buying. With virtual reality we can actually get inside of an iphone and see what it is that you are paying for. We already know that phones are extremely expensive but maybe if we get inside and see what the phone is made up of and the systems that help it work, we will find out why. People do not really think about why iphones do not have a back or a battery like an android, I think about it all the time when my phone starts to act dumb and i can not do anything to fix it. With my virtual reality creation i will take you through the inside of an iphone. It will allow you to be able to pick, touch, and inspect any parts of the phone to see how it works and what it cost in order to be incorporated in the making of an iphone. It will allow you to be able understand how your phone works, and if it is any different from any other phones out there.

Management, Marketing, and Business World Readiness VR Pitch

With the business world ever changing, it is hard for business students to be able to adapt to the working environment after they finish their degree and leave school.  For example, some of the books and material we use in college are out dated and obsolete.  Other problems include the non-realisticness of the work we do.  What if you could experience what it would be like to be a manager for a day or run a company?  Wouldn’t this help us in these situations in the future and give us the work place experience we need for employers to find us attractive candidates for the positions they are looking to hire in?  Our audience would not only be college students pursuing a degree in business, but for younger aged students that want to get a head start on what the business world is really like.  How would we do this?  We would create a video game that would be educational and would stick the players/students into a realife situation where they would have to display certain characteristics and complete tasks that were asked of them.  Not only is this a way to grade students more accurately, but it just gives students a better chance of being successful as they move forward in their business orientated lives.  It creates that job experience that you can get without having a certain job or an internship.  In an article from techrepublic.com it says “Training will be a major use for VR — there’s potential for everyone from mechanics to surgeons. For younger students though, virtual reality in the classroom could mean virtual field trips, immersive games, and even uses for children with special needs”.  If they are doing it other fields education wise, why can’t we do it for the people preparing themselves to enter the business world after school?  VR is the future and every field is leaning towards using it for there educational purposes.  This type of VR will not only make the learning for students easier, but it makes it more realistic and can improve the students preparation for the real world of business.

 

Zoom

For many years, humans have been going to Zoos to stare at wild animals for their own entertainment. Animals are improperly cared for in zoos, aquariums, police forces, and circuses. According to Captive Animals Protection Society “African elephants in the wild live more than three times as long as those kept in zoos”(CAPS). Meaning humans are potentially endangering the lives animals. Also, zoos are killing animals. In a study found by Captive Animals Protection Society a zoo in Copenhagen killed a perfectly healthy giraffe (CAPS). Well, thanks to my new virtual reality game some awareness will be discussed in regards to zoos. The objective of the game Zoolo is to free all the animals in the zoo within 30 hours. In the game a picture of a animal will appear on the corner of the screen. It’s your job to read different chapters of the given animal manuel to know how to safely remove the animal from the zoo. For example, if a image of a snake appears, you will have to read chapter 12 of the manual to see what materials will be needed to complete this task. If you skip this step your virtual person can potentially die or get harmed. Once all the animals are rescued within 30 hours you must load them onto a truck and the GPS will guide you where to go. When the mission is complete you will move onto the next level. A timer will be prominent in the corner of the game and the pause function can be used. This game can be played using an Oculus Rift VR headset, or a google cardboard. The target market of this game are children aged 8-16. The purpose of this game is to educate kids on different animals. Some of the animals featured in the game will be rare species, and each chapter will provide a brief summary of each animal. In addition, this game will instruct kids how to correctly handle animals. The goal is to make children empathetic about what they see in the zoo. Children will witness the tightly compiled space, the night cages, and the poor living conditions the animals endure while living in zoos.

Sources

“10 facts about zoos.” Captive Animals Protection Society. N.p., n.d. Web. 24 Apr. 2017.

Form Tackling and Concussion Protocol

My target audience with this VR product is current and soon to be football players. There have been have been many stories over the years involving players becoming paralyzed during football games and having their lives changed forever. Football is a very dangerous game, but there are ways to teach form tackling to new and current players. currently what is being done is coaches are teaching players during practice to keep their heads up and tackling with their chest and bringing your hips through. However, when it is taught this way, practicing this form can be hard to do in game speed, because there is either a tacking dummy or an actual person portraying another player. When it’s another player being the tackling dummy you can’t run full speed into them or they will be hurt, and the tackling dummy just isn’t the same as tackling someone in a game. I believe that by making a VR tackling product it will be a lot easier to teach athletes how to tackle with the correct form. I think what would help would be a VR app or game that puts you in a football game setting. There will be multiple interactive levels that you can advance through with each form form tackle you can execute. What also goes with poor form tackling is concussions. Concussions are becoming more and more common in the game off football today. This also has to do with poor tackling. Luke Keuchly is an all-pro linebacker for the Carolina Panthers and one of the best players in the game. He has suffered multiple concussions in his career so far and the usually stem from when he takes a blow to the head. Whether is is helmet to helmet or if it is a knee to the helmet, a blow to the head can result in a concussion. The VR form tackling app will teach players to keep their heads up and not put their heads down like most players commonly do. I believe that with this app, many players can save their careers and live a better life after football.

Drunk Driving

In 2015, 10,265 people died in alcohol-impaired crashes, an increase of nearly 300 from the year before. Every day, twenty-eight people in the United States die in a drunk driving vehicle crash (NHTSA). When you really think about it, that is one person every fifty-three minutes. Lets do something about it. This virtual reality experience will take you through the journey of an intoxicated individual. For example, when the app is first accessed, the user will be able to choose one of six stages of intoxication. One or two shots, Smear phase, Muddy phase, Can’t stand phase, Paralyzed phase, and last the Danger phase. Lets say one chooses the fourth stage. The fourth stage starts at a bar. You are the in the bar with some friends and hours go by and you now have a blood alcohol level of 0.16. That is twice the legal BAC level. You think you are okay to drive; however, you really are not. Users of this will start to feel dizzy or in other words, feel like a drunk person. Users will actually be able to feel how dangerous it is to drive under the influence and the app will be designed to see how difficult it is to drive intoxicated. At some point in the stage, a police officer will approach you and the user of this will have to attempt to walk on a straight line using your own balance and movements. The vision will become blurry and it will actually seem as if in reality you are really under the influence. As the stages increase, so does your risk of being involved in a crash alone or even with someone else. These situations can result in death involving either yourself, whomever you are with, or a total stranger. The purpose of this app is to create a sense of emotion and to decrease or altogether stop the effects of driving under the influence. This is a learning experience for those who do drink and for those who do not drink. By the time you finish all the stages, users will have a different insight as to how mistakes of yourself can affect someone else or how if it were you struct by a drunk driver, how someone else can effect those you love. Put yourself in someone else’s shoes. Would you want to suffer the consequences because of your carelessness?